All the games I’ve looked in a bit on behind the scenes use either their own sprites or ship TTFs. I keep wondering if it wouldn’t be possible for the game(s) to make use of any font the system knows about, perhaps with a preferential choice? And/or, that the font of preference will substitute the lacking glyphs from other fonts.
As of now DejaVu lacks coverage of many Eastern scripts, including CJK (Chinese/Japanese/Korean), Thai, Gurmukhi among others. But it’s still one of the free fonts with widest repertoire.
References
http://dejavu.svn.sourceforge.net/viewv ... iew=markup
http://en.wikipedia.org/wiki/Global_int ... e_Internet
EDITleeor_net wrote:Languages that do not use the typical Latin characters will require different font faces (e.g., Hebrew, Arabic, Russian, Greek, Chinese, Japanese, etc.). I don't know how many (if any) TTF fonts are avaible for these languages that would be clearly readable in a game although it's definitly worth looking into.
There exists quite a few free true/open type fonts for the languages/language groups you listed. And when I say free I mean open/free with appropriate licenses. Some more recent languages (as appearing on the ’net and with inclusal in Unicode) have far less free font choices. See for instance the websites of
Alan Wood and
UniFont.