opengl tile engine - similar to TMW
Posted: 03 Jan 2005, 20:28
Greetings all. First off, great work on the latest improvements in TMW. It's getting better with every release.
With that said, I was already working on a SOM type engine for my Intro to Computer Graphics final project when I discovered this project. I did it in OpenGL as an experiment. It turned out pretty well. I had a lot planned including a leveling system, network support, but I didn't have partners for it like I planned -- its somewhat limited (just an engine, map editor, fixed tileset, collision detection, sound).
It probably won't be useful to you guys but I thought you might find it interesting:
http://www.people.virginia.edu/~mse5q/cs445/
(The windows binaries have all the deps and libs included)
With that said, I was already working on a SOM type engine for my Intro to Computer Graphics final project when I discovered this project. I did it in OpenGL as an experiment. It turned out pretty well. I had a lot planned including a leveling system, network support, but I didn't have partners for it like I planned -- its somewhat limited (just an engine, map editor, fixed tileset, collision detection, sound).
It probably won't be useful to you guys but I thought you might find it interesting:
http://www.people.virginia.edu/~mse5q/cs445/
(The windows binaries have all the deps and libs included)