What should I do next?

Content and general development discussion, including quest scripts and server code. TMW Classic is a project comprising the Legacy tmwAthena server & the designated improved engine server based on evolHercules.


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Crush
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What should I do next?

Post by Crush »

Now that I finished the woodland village I am asking myself what tileset I could do next. Any suggestions?
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Post by Peacemaker »

Maybe the mountain tileset? (because its is not too special and can be used for many maps)

A volcano environment would be nice too (together with lava particle effects).

Or maybe somekind of beach tileset with a harbor and ships (+ particle effects for the waves and the surf).
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Crush
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Post by Crush »

The particle engine is not really suitable to display wide areas of liquids like water or lava. I would rather use animated tiles for such things... when tiled and tmw would support them.

But a volcano area would be interesting nontheless.

A mountain tileset is not practical at the moment. I will create one when TMWServ and the engine support multi-walklayer maps.

Some harbor tiles would be a nice addition to irukards concrete wall tileset.
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JJJP
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Post by JJJP »

Im just a few days in mana world - so just suggestions from a noob. :wink:

1. more different ground tiles for the existing landscapes (so that the ground doesnt look too flat)

1.1 tiles with little rocks, holes, flaws, spots, skelletons, wood peaces, trash and so on for the existing landscapes

2. swamp ( or sort of muddy grass, which can be used in grassland too)

3. rotten/broken pavement for "lost cities" or ruins (or hole tilesets for ruins)
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Post by yosuhara »

JJJP wrote:Im just a few days in mana world - so just suggestions from a noob. :wink:

1. more different ground tiles for the existing landscapes (so that the ground doesnt look too flat)

1.1 tiles with little rocks, holes, flaws, spots, skelletons, wood peaces, trash and so on for the existing landscapes

2. swamp ( or sort of muddy grass, which can be used in grassland too)

3. rotten/broken pavement for "lost cities" or ruins (or hole tilesets for ruins)
yeah, lost city would be perfect ;)
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Post by Matt »

You could continue the SoM-like tilesets tobias was working on.

http://forums.themanaworld.org/viewtopi ... hlight=som
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Crush
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Post by Crush »

Matt wrote:You could continue the SoM-like tilesets tobias was working on.

http://forums.themanaworld.org/viewtopi ... hlight=som
I already have tiles for a village in a woodland environment. That tileset would be quite superfluous now.
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Post by Matt »

The walls aren't white, they can't be SoM-like :P
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Post by Saphy »

Hi again,

Long time no see. If you want looking for things to do, how about working on the player sprite set?

Actually, I am very confused about the situation regarding the player sprite set. There was a thread about two-handed animation, but it is not updated; is it abandoned? I have posted about fixing the sitting posture; should I continue to work on it? Moreover, there is the new female walking animation; will it be used in future version?
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Post by Silent Snake »

What about a jungle, tropical climate, etc. Or possibly a swamp.
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ilgufo
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Post by ilgufo »

A lost city in the underground :D
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Post by ElvenProgrammer »

Saphy wrote:Hi again,

Long time no see. If you want looking for things to do, how about working on the player sprite set?

Actually, I am very confused about the situation regarding the player sprite set. There was a thread about two-handed animation, but it is not updated; is it abandoned? I have posted about fixing the sitting posture; should I continue to work on it? Moreover, there is the new female walking animation; will it be used in future version?
Working on the spriteset and in particulat working on more weapon attack animations would be the preferred thing to do.
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