Testing Maps
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This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.
Its current use is for the continued development of the server and game it has always served: TMW Classic.
Testing Maps
Hello,
Is it no longer possible to test ones own map on the client by placing it in the "maps" folder?
Have i missed something somewhere because there are no maps at all in this folder and i cant find an update folder either as the map editing tutorial suggests.
Any suggestions?
Thanks,
Is it no longer possible to test ones own map on the client by placing it in the "maps" folder?
Have i missed something somewhere because there are no maps at all in this folder and i cant find an update folder either as the map editing tutorial suggests.
Any suggestions?
Thanks,
</L0rd>
Thank you. I had an idea for a map to add to the cave snake area and i needed to test it.EJlol wrote:If you are using windows the update map is located here:
C:\Documents and Settings\Username\.tmw\updates
I dont know for linux because I dont use it.
An abondoned arena, although im just familiarising myself with map making - its not a serious map yet...
</L0rd>
There are two methods of testing maps. Method one is following this guide:
http://forums.themanaworld.org/viewtopic.php?t=2617
Method two is putting the map into a custom pack. Create a folder "customdata" in your userdirectorys subdirectory .tmw and place a zip file in it with a folder "maps" (name doesn't matter). Put your map into this folder in the zip and name it like the map you want to replace.
http://forums.themanaworld.org/viewtopic.php?t=2617
Method two is putting the map into a custom pack. Create a folder "customdata" in your userdirectorys subdirectory .tmw and place a zip file in it with a folder "maps" (name doesn't matter). Put your map into this folder in the zip and name it like the map you want to replace.
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