Forest Map Feebback
Forum rules
This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.
Its current use is for the continued development of the server and game it has always served: TMW Classic.
Forest Map Feebback
Hi
I had a go at making a map, its a basic map, with as much of each type of thing as I could add (to test each out).
I would like some feedback on what others think of it, and how it could be improved.
the full size map image is about 2mb so I have posted a smaller overview to look at if you net is not up to the 2mb one.
Full size image
I had a go at making a map, its a basic map, with as much of each type of thing as I could add (to test each out).
I would like some feedback on what others think of it, and how it could be improved.
the full size map image is about 2mb so I have posted a smaller overview to look at if you net is not up to the 2mb one.
Full size image
I think that you did not read the mapping guidelines on http://wiki.themanaworld.org/index.php/Map_development and the hints for good mapping on http://wiki.themanaworld.org/index.php/Mapping_Tutorial
You also seem to lack understanding of how the cliff tiles are supposed to be used. I know that these tiles are quite difficult to use. You should take a look at the existing woodland maps to see how they are used correctly.
Then you placed some map features that look really out of place like barrels, benches and haystacks in the middle of nowhere.
But it is a good start nevertheless. There are some areas that show a lot of creativity. Feel free to keep experimenting.
You also seem to lack understanding of how the cliff tiles are supposed to be used. I know that these tiles are quite difficult to use. You should take a look at the existing woodland maps to see how they are used correctly.
Then you placed some map features that look really out of place like barrels, benches and haystacks in the middle of nowhere.
But it is a good start nevertheless. There are some areas that show a lot of creativity. Feel free to keep experimenting.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
After reading the wiki, i have made some changes as follows.
I have made some changes to the cliffs to make them more random (they still are not perfect, but much better), I have also removed some of the random items, and tried to reduce the number of tile sets used.
I have also made the cliffs stretch the length of the left side, as this was always the plan but i found the cliff to hard, I think it looks better than endless fence.
Any again comments and suggestions welcome
Large image
I have made some changes to the cliffs to make them more random (they still are not perfect, but much better), I have also removed some of the random items, and tried to reduce the number of tile sets used.
I have also made the cliffs stretch the length of the left side, as this was always the plan but i found the cliff to hard, I think it looks better than endless fence.
Any again comments and suggestions welcome
Large image
Yes, the map looks a lot better now.
On a sidenote: you should not save your overview images in jpeg format as it looks very blurry. gif or png work much better for pixel art.
On a sidenote: you should not save your overview images in jpeg format as it looks very blurry. gif or png work much better for pixel art.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
- Modanung
- Grand Knight
- Posts: 1719
- Joined: 20 May 2005, 15:51
- Location: Groningen, The Netherlands
- Contact:
Oohyea, looking good.
Maybe some low cliffs would increase the variation and make the cave in the south east less odd.
Maybe some low cliffs would increase the variation and make the cave in the south east less odd.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
I have reduced the size of the path to that of the one in the current woods (4 tiles wide) and had merged the cave into a larger cliff structure, but I can not get cliffs of different heights join on the top cliffs.
I am not sure if there is anywhere to fit the map in the current mana world map structure, but when i have done tweaking I'll send if off and hopefully it will be useful one day
I am not sure if there is anywhere to fit the map in the current mana world map structure, but when i have done tweaking I'll send if off and hopefully it will be useful one day