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TMWServ Development Report September 2007

Posted: 30 Sep 2007, 23:04
by Crush
The progress of TMWServs game mechanics is currently halted because we are have reached a phase where we have to conceptualize how we want to handle various gameplay details.

Most of the improvements at TMWServ this month were internal refactoring. The noteworth improvements are that the spawn locations for monsters are now read from map files allowing mappers to define the monster spawns while creating their maps and creation of the basic frameworks for the monster database and creating statistic files.