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Posted: 01 Dec 2007, 23:00
by Jaxad0127
I matched it with the Tulimshar and transition maps originally. It's been fixed now.

Posted: 06 Dec 2007, 02:37
by Crush
By the way: I am currently programming a little tool that allows to copy parts of one map to another map. This will make it much easier to match the border areas of maps.

Posted: 06 Dec 2007, 02:47
by Len
Crush wrote:By the way: I am currently programming a little tool that allows to copy parts of one map to another map. This will make it much easier to match the border areas of maps.
Thank you!!!!!!! lol :shock:
Can’t tell you how much I wanted a tool like that

Posted: 06 Dec 2007, 15:08
by Jaxad0127
Yes, that would definitely help. I don't have the borders perfect because of the crack/waves are too hard to eyeball.

Posted: 06 Dec 2007, 16:57
by Crush
I wanted to wait a bit with releasing the program but when there is so much demand I will give you an alpha version:
http://www.crushnet.org/TempFiles/tmw/tmxcopy.zip

Usage:
The program is command line based. The usage is:

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tmxcopy sourceFile x y height width targetFile x y [outputFile]
Here an example:
When you want to copy the lower right corner (20x20 tiles) of mapA.tmx to the upper left corner of mapB.txt you would open map A with tiled and check at which coordinates the area you want to copy begins. Let's say mapA is 120x130 tiles. Then the area you want to copy would begin at 100:110 and would be 20x20 tiles large. So the first part of the command is:

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tmxcopy mapA.tmx 100 110 20 20
Then you open the target map to check the coordinates where you want to put the copied map part. We want the upper left corner, so the coordinates are 0:0. That means the next part of the command would be:

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mapB.tmx 0 0
The command is now complete:

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tmxcopy mapA.tmx 100 110 20 20 mapB.tmx 0 0
But when you enter this command the mapB will be overwritten. This could be a problem when you made an error in the command. So it is saver to write the output to a new map file so we can look at the result in Tiled before we replace the original map:

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tmxcopy mapA.tmx 100 110 20 20 mapB.tmx 0 0 temp.tmx
Now we can check temp.tmx to see if the copying worked correctly.


The program works so far but there are still some minor problems:

-Only tested for TMW-compilant maps. I don't guarantee that it works with Tiled maps that are made for other games and thus use different features. It is assumed that the target map and the source maps have the same number of layers, for example.
-Compressed maps (tmx.gz) can not be handled yet (but compressed or uncompressed layers work properly)
-When the target map has an object layer it is moved to the bottom of the layer list of the map (no problem for the game but inconvenient for editing). Objects on the source map are ignored.
-Layer data of output file isn't gzip-compressed yet
-Created TMX file is a bit malformated (but working properly)

The last 2 problems can be solved easily by opening and saving the map in Tiled.

Posted: 12 Dec 2007, 09:34
by Bjørn
Crush wrote:I wanted to wait a bit with releasing the program but when there is so much demand I will give you an alpha version:
http://www.crushnet.org/TempFiles/tmw/tmxcopy.zip
Awesome idea! It would be nice if you'd put this in Subversion, possibly under tmw/branches/0.0/tools/tmxcopy. Maybe you can then also share modules like map reader and zlib/xml utils with the TMW source.

Posted: 12 Dec 2007, 15:33
by Crush
I already wanted to add this to the repository but forgot about it somehow. Thanks for reminding me.