Unified theme?
Posted: 30 Nov 2007, 17:34
What is the unified theme of Mana World's art intended to be? What makes it uniquely Mana World, instead of %insert name of existing CRPG/MMORPG here% ?
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Okay. I won't worry about fitting into any particular style when I create some sprite examples, then.Platyna wrote:Unified themes sucks. I am strongly against. This is the whole charm of free MMORPGs (as well as other free, community maintained things) - diversity.
Regards.
Crush has the right opinion.Platyna wrote:Unified themes sucks. I am strongly against. This is the whole charm of free MMORPGs (as well as other free, community maintained things) - diversity.
Regards.
I smell a sequel.Jetryl wrote:Imagine how bizarre Charlie Brown would look in "Ghost in the Shell."
And when I have said this, I mean that I support "shoddy amalgamation of mismatch and poorly drawn elements that looks like they were stolen from other games"? Quote where I have said this or re-think your post.Jetryl wrote:Crush has the right opinion.Platyna wrote:Unified themes sucks. I am strongly against. This is the whole charm of free MMORPGs (as well as other free, community maintained things) - diversity.
Regards.
"The whole charm of free MMORPGs" is not being a shoddy amalgamation of mismatch, poorly drawn elements that look like they were stolen from other games.
That, actually was the issue I was talking about, but your and Crush's posts sounds like: "we can either have chaos and sucky stuff that looks from taken from other games or design by comitee".Rather it's the lack of corporate and "design by committee" stultification that usually plagues commercial efforts - things like "oh, you can't do XYZ because it would offend this hypothetical group of people," or "you can't do that because that's not politically correct". It's the lack of "a manager who doesn't have a clue about how your job is done" breathing down your neck and mandating choices you know are bad.
Does it? So, what do creates the illussion of fantasy world for you? Reality taken from Orwell's 1984 or this one taken from "Equilibrium" movie? Filthy unitarism.Mismatching styles breaks the immersion in a game; it breaks the illusion that you're "in a fantasy world".
This is pseudoscientific gibberish. Is it supposed to prove, that if I wear victorian style jewelry to modern Matrix-like clothes (and I love doing so) is wrong?The translation of an imaginary world into a set of symbols follows a transformation function. The human mind understands this instinctively, and is able to pair symbological representations with what they represent.
There are storylines to give the reason.However, it jars the mind when things don't consistently follow this transformation; when differences between those symbols don't correspond with the differences between things in the real world. For example, when some humans (like TMW's npcs) are much bigger than other humans for no apparent reason. That bothers the mind like a rock in your shoe, and it's instinctive.
Making the world to follow the common sense is a different issue, and I agree with it.For a simple example, imagine how bizarre Spawn would look in Hergé's Tintin. Imagine how bizarre Charlie Brown would look in "Ghost in the Shell." These things have to be consistent; it's not a issue of current fashion to be consistent, it's a basic function of how human instinct processes drawings. This is and has been constant for the entire human race, throughout history.
Well, the NPC should be changed if they stand out like sore thumbs among other objects.Platyna wrote: That, actually was the issue I was talking about, but your and Crush's posts sounds like: "we can either have chaos and sucky stuff that looks from taken from other games or design by comitee".
Oh my, oh my, all our characters and NPCs has to be based on that big eye anime alien, because otherwise the world will collapse!
How does 1984, Equilibrium, Matrix and Victorian relates to your points?Platyna wrote:Does it? So, what do creates the illussion of fantasy world for you? Reality taken from Orwell's 1984 or this one taken from "Equilibrium" movie? Filthy unitarism.Mismatching styles breaks the immersion in a game; it breaks the illusion that you're "in a fantasy world".
This is pseudoscientific gibberish. Is it supposed to prove, that if I wear victorian style jewelry to modern Matrix-like clothes (and I love doing so) is wrong?The translation of an imaginary world into a set of symbols follows a transformation function. The human mind understands this instinctively, and is able to pair symbological representations with what they represent.
I think they are nice.Saphy wrote:Well, the NPC should be changed if they stand out like sore thumbs among other objects.Platyna wrote: That, actually was the issue I was talking about, but your and Crush's posts sounds like: "we can either have chaos and sucky stuff that looks from taken from other games or design by comitee".
Oh my, oh my, all our characters and NPCs has to be based on that big eye anime alien, because otherwise the world will collapse!
I hoped that I have stated my points clearly even when I dared to use some metaphores and parallels to do so.How does 1984, Equilibrium, Matrix and Victorian relates to your points?Platyna wrote:Does it? So, what do creates the illussion of fantasy world for you? Reality taken from Orwell's 1984 or this one taken from "Equilibrium" movie? Filthy unitarism.Mismatching styles breaks the immersion in a game; it breaks the illusion that you're "in a fantasy world".
This is pseudoscientific gibberish. Is it supposed to prove, that if I wear victorian style jewelry to modern Matrix-like clothes (and I love doing so) is wrong?The translation of an imaginary world into a set of symbols follows a transformation function. The human mind understands this instinctively, and is able to pair symbological representations with what they represent.