Thoughts of such enemies have occurred to me. I had an idea for one monster that is a giant, floating puffball mushroom. Attacking it causes it to release toxic spores, and killing it will make the thing explode, releasing it's poisonous spores over an area.jaxad0127 wrote:The spore-shooting mushrooms would be good enemies (stationary and auto attacking).
EDIT: Well, TMW seems to run a little better under Arch Linux, with a speed increase of 3~5 FPS. As well, Tiled runs significantly faster. The speed increases for it vary between a 50% to 200% increase in speed, depending on what I'm doing. This'll make the mapping much easier.