Shadow Layer
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Shadow Layer
I'm not sure if this topic belongs here or elsewhere so if it's in the wrong forum, be easy on me!
I had a thought about adding an additional layer to the maps. A 'shadow' layer in which the mapper could lay down shadows. These would be drawn on top of objects but underneath the character sprite.
I don't know if something else is already in place for exactly this sort of thing but I thought I'd share my suggestions.
I had a thought about adding an additional layer to the maps. A 'shadow' layer in which the mapper could lay down shadows. These would be drawn on top of objects but underneath the character sprite.
I don't know if something else is already in place for exactly this sort of thing but I thought I'd share my suggestions.
- Leeor
"Oh, no thanks. I ate a boulder on the way in." - Shrek
"Oh, no thanks. I ate a boulder on the way in." - Shrek
- ElvenProgrammer
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You can also put shadow tiles on the object layer. When you don't use oversized tiles it would do exactly what you describe.
- former Manasource Programmer
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I don't know why I didn't think of using the object layer for shadows. But it would work for many purposes.
The problem I see happening, though, is in the case of objects on the side of buildings. Since the object will be in the objects layer, I couldn't also put a shadow tile there.
I suppose that's one of those 'limitations' that I'll just have to deal with! lol -- Either way I'm happy.
The problem I see happening, though, is in the case of objects on the side of buildings. Since the object will be in the objects layer, I couldn't also put a shadow tile there.
I suppose that's one of those 'limitations' that I'll just have to deal with! lol -- Either way I'm happy.
- Leeor
"Oh, no thanks. I ate a boulder on the way in." - Shrek
"Oh, no thanks. I ate a boulder on the way in." - Shrek