Quest NPC Indication
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- Jumpy
- Knight
- Posts: 611
- Joined: 25 Jan 2009, 23:31
- Location: Somewhere on Earth between an Ocean and a Blue Sea
Re: Quest NPC Indication
i think talkin over an aver on npc is a good thing as you have to go back again and again to all npc's in order to get and reach the quests
makes the game more intersting and npc really part of the evolovong game
regards
makes the game more intersting and npc really part of the evolovong game
regards
DBMP - BMS - HFDI
Don't Bring Me Problems - Bring Me Solution
and Have Fun Doing It : P
lvl 99 89 56 51 47 42 7
Don't Bring Me Problems - Bring Me Solution
and Have Fun Doing It : P
lvl 99 89 56 51 47 42 7
Re: Quest NPC Indication
That's way too 80's game design.Enchilado! wrote:What about.... talking to them, and trying to find out? Nah, that's waaaay to original.
~sigh,
Enchilado
This message used to be meaningful.
Re: Quest NPC Indication
...like the original Everquest original!Rotonen wrote:Enchilado! wrote:What about.... talking to them, and trying to find out? Nah, that's waaaay to original.
~sigh,
Enchilado
(it can be frustrating, trust me)
Pixel Battalion
- Enchilado!
- Warrior
- Posts: 334
- Joined: 08 Jun 2009, 09:55
- Location: Between a rock and a hard place.
Re: Quest NPC Indication
Er, I meant how it is atm*...
~isn't that, really, the best way?
Enchilado
* Automatic Transaction Machine
~isn't that, really, the best way?
Enchilado
* Automatic Transaction Machine
Re: Quest NPC Indication
I like the idea of the NPC indicating something new to say.
As RP, the icon concept (which could also be some kind of particle effect now) replaces a real life notion of a person trying to get your attention.
What I mean is, in the real world if a person had something to talk to you about they might shout "Hey, Enchilado, I've got some news!", or they might whistle or wave you over. But then, the NPCs could do these things as well. Automatically pop up a dialogue box when you are within range (which would be cool actually) or appear animated when they have something new to say (definitively not as cool).
The downside to this idea is that there are some NPCs that you would rather not talk to at all, and they would always have an icon and that would be bothersome, or they would pop up to you when you intended to walk right past them. It should only happen once, but still.
Long story short I am for this idea (or automatic pop up dialogue).
As RP, the icon concept (which could also be some kind of particle effect now) replaces a real life notion of a person trying to get your attention.
What I mean is, in the real world if a person had something to talk to you about they might shout "Hey, Enchilado, I've got some news!", or they might whistle or wave you over. But then, the NPCs could do these things as well. Automatically pop up a dialogue box when you are within range (which would be cool actually) or appear animated when they have something new to say (definitively not as cool).
The downside to this idea is that there are some NPCs that you would rather not talk to at all, and they would always have an icon and that would be bothersome, or they would pop up to you when you intended to walk right past them. It should only happen once, but still.
Long story short I am for this idea (or automatic pop up dialogue).
Re: Quest NPC Indication
Automatic dialogs get in the way of other things, so no, not for quest indication. Maybe let NPCs whisper players (not using the tab system, of course).John P wrote:I like the idea of the NPC indicating something new to say.
As RP, the icon concept (which could also be some kind of particle effect now) replaces a real life notion of a person trying to get your attention.
What I mean is, in the real world if a person had something to talk to you about they might shout "Hey, Enchilado, I've got some news!", or they might whistle or wave you over. But then, the NPCs could do these things as well. Automatically pop up a dialogue box when you are within range (which would be cool actually) or appear animated when they have something new to say (definitively not as cool).
The downside to this idea is that there are some NPCs that you would rather not talk to at all, and they would always have an icon and that would be bothersome, or they would pop up to you when you intended to walk right past them. It should only happen once, but still.
Long story short I am for this idea (or automatic pop up dialogue).
Re: Quest NPC Indication
Just an overhead particle for NPCs, please.
It's a tried solution which works. Proven in many games.
It's a tried solution which works. Proven in many games.
This message used to be meaningful.
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- Peon
- Posts: 15
- Joined: 21 Jul 2009, 00:29
Re: Quest NPC Indication
look u could always have an option in settings to turn off the indicator like fable 2 u can turn off the direction indicator or leave it on