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Quest NPC Indication
Posted: 11 Apr 2008, 02:38
by Dr Wahl
I thought it would be a good idea to mark in some what, when and which NPCs have quests for you. Using one of the scrolls I drew up earlier, I drew up a quick sketch of what I am thinking.
I was not exactly sure about the arrow part pointing at the npc, and when I scaled down the scroll, it made it a bit blurry (not sure why exactly). The point is, it would be neat to have some indication of which NPCs have quests and which ones do not.
Good? Bad? Suggestions?
Re: Quest NPC Indication
Posted: 11 Apr 2008, 02:56
by Len
Its rather difficult to make out that it is a scroll
Re: Quest NPC Indication
Posted: 11 Apr 2008, 02:57
by Dr Wahl
Re: Quest NPC Indication
Posted: 11 Apr 2008, 03:17
by Len
I wouldn't Scale down the scroll after placing it over the npcs head!
I also don't think that little arrow is necessary
Re: Quest NPC Indication
Posted: 11 Apr 2008, 03:44
by Dr Wahl
I think I agree Len. The scroll itself should stand out enough alone without indication to who it is indicating. Maybe a scroll isn't the best idea. Any suggestions for other objects to stick over an NPC to indicate they have a quest?
The second half of this whole concept is whether or not the server can handle it. Maybe this is also the formal request to the devs
I'm not sure how it would be accomplished exactly, but I'm sure it wouldn't be too difficult for the devs to figure out.
Re: Quest NPC Indication
Posted: 11 Apr 2008, 14:29
by Crush
I don't think that questgivers should be indicated like that. I think it rather hurts the roleplay atmosphere when you exactly know which NPCs are "important" and which can be safely ignored.
Re: Quest NPC Indication
Posted: 01 Oct 2008, 07:19
by Bjørn
Crush wrote:I don't think that questgivers should be indicated like that. I think it rather hurts the roleplay atmosphere when you exactly know which NPCs are "important" and which can be safely ignored.
Note that in Diablo the NPCs did that and it was extremely helpful, but mainly because the NPCs were there all the time and would have a quest for you at some point of progressing through the game. If they wouldn't indicate they wanted to talk to you (with a glowing question mark above their head as far as I can remember), then you'd have to continuously talk to all NPCs to see if they've got anything new to say.
For now I'd also say we don't need this indication, unless the world starts being more dynamic and random NPCs are suddenly going to come up with something they need. Once we do that, we should make this visible.
Re: Quest NPC Indication
Posted: 01 Oct 2008, 13:12
by Rotonen
On top of that, it would be nice and handy if the player could filter which of the indicators would be visible.
Re: Quest NPC Indication
Posted: 15 Jul 2009, 04:34
by Kage
Bump
Re: Quest NPC Indication
Posted: 15 Jul 2009, 08:30
by kasra5004
I think it weakens the rpg factor, even if we make it optional , It`s quite unfair.
Re: Quest NPC Indication
Posted: 15 Jul 2009, 09:23
by Enchilado!
I think that if you know which NPCs give you quests it just ruins it. You're supposed to run around talking to them all to see. And what about NPCs like the cupboard with the Demon Mask Ritual on it? Will that have one?
~exactly.
Enchilado
Re: Quest NPC Indication
Posted: 15 Jul 2009, 13:43
by octalot
(I'm in favour of visible indicators.)
Old players will have already talked to a lot of NPCs.
If an existing NPC has a quest added to them, please move them 4-5 tiles; so they're still in about the same place but old players will have a hint to talk to them again.
Re: Quest NPC Indication
Posted: 15 Jul 2009, 14:00
by Jaxad0127
What about giving an indication if you get close enough (like right next to them)?
Re: Quest NPC Indication
Posted: 20 Jul 2009, 19:31
by Rotonen
jaxad0127 wrote:What about giving an indication if you get close enough (like right next to them)?
Gets my support.
Re: Quest NPC Indication
Posted: 20 Jul 2009, 23:37
by Enchilado!
What about.... talking to them, and trying to find out? Nah, that's waaaay to original.
~sigh,
Enchilado