Desert complete revision conceptualization
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- ElvenProgrammer
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Re: Desert complete revision conceptualization
I just contributed a little patch to support object groups. I'd really like to help tiled development with adding animated tiles, but first I need to know the plans b_lindeijer and biggeruniverse have on it. I'll try to investigate.
Re: Desert complete revision conceptualization
Okay, thanks... I'm not bad at java either, so if you know their plans (which I think don't include any animation looking at the roadmap).. then maybe I could also help out
Re: Desert complete revision conceptualization
Experimenting with cliff designs
I'm not going to do anything as complex as the forest cliff (because I'm still having problems with it )
Instead I'm going to set it up much like the current ones (but create a better transition from cliff to sand and give it a much rounder more organic look)
I"m also going to create a shadow ground tile for the cliffs
Last edited by Len on 23 Apr 2008, 02:54, edited 2 times in total.
Pixel Battalion
Re: Desert complete revision conceptualization
I am working on the stonehedge sprite. I have about two complete. I have a question, would you like me to make some so they look like they have fallen. I am pretty sure after a while some would have fallen to natural causes or to monsters *coughBitancough* damaging them.
Formerly Blacklord
Re: Desert complete revision conceptualization
I would love to see both if possibleBlacklord wrote:I am working on the stonehedge sprite. I have about two complete. I have a question, would you like me to make some so they look like they have fallen. I am pretty sure after a while some would have fallen to natural causes or to monsters *coughBitancough* damaging them.
but, do what ever you think works best
Pixel Battalion
Re: Desert complete revision conceptualization
The desert feels a bit "cold" to me, maybe you should add some (more) warm colours?
Re: Desert complete revision conceptualization
..The colors look warm enough to me. I'm not seeing much in the blue spectrum.. and the only significant bits of green are on the palm trees. Some elaboration might help your criticism.EJlol wrote:The desert feels a bit "cold" to me, maybe you should add some (more) warm colours?
A portion of Tonori should be a hotter, probably more blackened landscape (volcanic plains) but this current style looks like it'll work pretty well for the rest of it.
Re: Desert complete revision conceptualization
Well it's just a feeling. Also it depends on the monitor you use. So maybe it's just me
Re: Desert complete revision conceptualization
EJlol wrote:The desert feels a bit "cold" to me, maybe you should add some (more) warm colours?
I made it slightly less saturated than the old tileset to make the players, monsters, and items standout a little more
Pixel Battalion
Re: Desert complete revision conceptualization
I think I liked the old colors better, but that might be because I got so used to them.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: Desert complete revision conceptualization
I don't mind the new colorspace utilized here, but I feel there might be a palette clash with the new sand and the new cliffs. Preserve the colors!
(Which reminds me, we have no guidelines on palette usage.)
(Which reminds me, we have no guidelines on palette usage.)
This message used to be meaningful.
Re: Desert complete revision conceptualization
because this thread is a concept, here my first try with water animation...
>>>
Feel free to use this as a base and create your own version
>>>
Feel free to use this as a base and create your own version
Re: Desert complete revision conceptualization
Is there a limit to frames for animated tiles?
Re: Desert complete revision conceptualization
Currently there is no support for animated tiles at all. We got to see what the Tiled guys are comming up with but I see no reason to set an arbitary limit on animation lengths.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.