Content and general development discussion, including quest scripts and server code. TMW Classic is a project comprising the Legacy tmwAthena server & the designated improved engine server based on evolHercules.
Forum rules
This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.
Its current use is for the continued development of the server and game it has always served: TMW Classic.
I noticed a bug in the Minimap while testing the SVN Client (0.1.0 trunk). I haven't noticed this being addressed in any of the SVN updates and the change to the code is so small I didn't think a patch would be necessary:
Thanks for reporting and fixing. Unfortunately I can't take care of this right now. So I'll put it on the bugtracker nevertheless because otherwise it will most likely be forgotten.
Just curious: What exactly is the bug?
former Manasource Programmer
former TMW Pixel artist
NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
I don't see any reason to add an assertion, since that would just cause the program to terminate for no good reason (supposing we had missed something). Other than that I understand you're having NPCs drawn in yellow, while before their color was defined by the last thing drawn before the NPC.
Bjørn wrote:I don't see any reason to add an assertion, since that would just cause the program to terminate for no good reason (supposing we had missed something). Other than that I understand you're having NPCs drawn in yellow, while before their color was defined by the last thing drawn before the NPC.
Assertions on Win32 still allows a program to keep moving -- I forgot it doesn't work like that on *nix systems. Actually, I'm not sure why I found it necessary to put it there.
As for the NPC's being drawn as the last being drawn, that would be the 'bug'. Why would you want NPC dots to be drawn in Red while near monsters or Blue while near players? As for the color itself, I just thought anything contrasting would work.
- Leeor
"Oh, no thanks. I ate a boulder on the way in." - Shrek