Squaresoft is lazy!!!
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Squaresoft is lazy!!!
They did some nice recycling of many of their tiles (something we can learn from)
They even did it with some of the buildings (the lazy bastards!)
Pixel Battalion
Re: Squaresoft is lazy!!!
They could get away with it easier: you don't see the same landscapes again as often as you see in an MMO.
This however does not mean we could not get away with recycling if we do it smart.
This however does not mean we could not get away with recycling if we do it smart.
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Re: Squaresoft is lazy!!!
Word. Also, as I'm pretty sure has been mentioned before.. another form of tile recycling can take place when multiple tilesets are used to design a single zone.
Oh hey, regarding the desert tileset's coastal animation.. how does that animation look in SD3? (from the screenshot on the right) Anything we can learn from?
Oh hey, regarding the desert tileset's coastal animation.. how does that animation look in SD3? (from the screenshot on the right) Anything we can learn from?
Re: Squaresoft is lazy!!!
It is beyond amazing, but I'm not sure if we can pull it off on the large scaleDave wrote:
Oh hey, regarding the desert tileset's coastal animation.. how does that animation look in SD3? (from the screenshot on the right) Anything we can learn from?
Pixel Battalion
Re: Squaresoft is lazy!!!
I think he was after an animated example for you to show us...
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Re: Squaresoft is lazy!!!
No, I was actually just looking for his visual recollection. I haven't played much of that particular title, so I don't really recall and haven't really seen a lot of the graphics. ..but now that Rotonen mentions it, if you get a chance, gif together some screenshot clippings of that water animation for us to stare at.
About the reused sand tiles in the screenshots; I wondered whether or not they recolored those tiles from a single graphic and a palette change, or just had three different versions.. then of course that made me wonder, if we're dynamically coloring objects and all of that, it will work for tiles, too.. correct?
About the reused sand tiles in the screenshots; I wondered whether or not they recolored those tiles from a single graphic and a palette change, or just had three different versions.. then of course that made me wonder, if we're dynamically coloring objects and all of that, it will work for tiles, too.. correct?
Re: Squaresoft is lazy!!!
This is probably completely off topic, but Dave your image on the side there is creepy...
Re: Squaresoft is lazy!!!
My smiling Cronus avatar felt old when I finally got back online.
Re: Squaresoft is lazy!!!
I think many transitions can be reused. It would benift the speed of the game development, and it would hardly be noticed by the player (if the actual tilesets have enough variation). We could for example created 3 types of cliff-tiles: Round, haxagonical/triangular and square (like the new forest tileset). Then you could color it for each type of environment different. Would not be lots of work, and I think it would not harm the game (maybe even be an improvement, because you get more consistent). Same counts for shore-lines.
Re: Squaresoft is lazy!!!
The main reason for squaresoft reusing tiles like that was size limitation of the ROM modules. So they used palette swapping a lot. But it is really surprising how well it works.
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Re: Squaresoft is lazy!!!
And the fact that it actually takes a lot of time to produce tiles like that. There's no point wasting weeks to churn out a new tileset when you can reuse an existing one and basically get the same effect. The trick with that is - sure, it's reused, and sure, people will notice that. But it looks good, and if it does look good, it doesn't feel cheap.Crush wrote:The main reason for squaresoft reusing tiles like that was size limitation of the ROM modules. So they used palette swapping a lot. But it is really surprising how well it works.
It's like having to eat the same meal every day for a week, but it being something really, really good. If it's really good, you don't get tired of it.
Re: Squaresoft is lazy!!!
Plus i do find that snow and sand do tend to drift in very similar patterns.
"Too much of a good thing is an awesome thing, but too much of an awesome thing is, um, really really dumb. And bad." Strong Bad
Re: Squaresoft is lazy!!!
That really depends on the type of snow and it's shape... http://en.wikipedia.org/wiki/Snow#Types_of_snow
- Leeor
"Oh, no thanks. I ate a boulder on the way in." - Shrek
"Oh, no thanks. I ate a boulder on the way in." - Shrek
Re: Squaresoft is lazy!!!
Same goes for sand ie whether it is wet, dry, fineness of the grain.leeor_net wrote:That really depends on the type of snow and it's shape... http://en.wikipedia.org/wiki/Snow#Types_of_snow
I was speaking in general before.
"Too much of a good thing is an awesome thing, but too much of an awesome thing is, um, really really dumb. And bad." Strong Bad