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Re: New provisory map purposal

Posted: 08 Jun 2008, 19:17
by Shaili (a.k.a. tds)
Added some more edges and a 'corridor'.

Also in a better shape ;)

Re: New provisory map purposal

Posted: 08 Jun 2008, 21:08
by Crush
Those stalagmites and bones don't really look like seriouse obstacles. Being stopped from venturing forth by something which does look like your character could easily climb over / squeeze through when it would try seriously is really frustrating for the player.

But you aren't to blame in this case because there aren't any feasible tiles in the cave tileset to portray a real obstacle like a cave-in or an abyss. You should request the tiles you need on the graphic development forum.

Re: New provisory map purposal

Posted: 08 Jun 2008, 21:23
by Shaili (a.k.a. tds)
Ok, I'll do this

Re: New provisory map purposal

Posted: 08 Jun 2008, 23:44
by Superkoop
Shaili (a.k.a. tds) wrote:Well, those junctions look odd. It's the real problem that prevented me from make many rounded shapes in the map.

Image
For the corners not facing the camera, use the red circled ones here:
Image

For the other facing corner, you just need to use a middle tile in there, or else use the other corner type. These tiles almost encourage you to really make it curvy. Although some tiles that I find could use some revision are some of the water corners, since they don't tile to well. But yes, we do need some more blockage tiles for caves (pits in the ground, a few types of rocks)

Also, perhaps it would be best to add the need of new tiles to Mantis. After I finish my cave map I will be using Mantis rather than the forums for mapping. I think I, "saw the light." :wink:

Re: New provisory map purposal

Posted: 09 Jun 2008, 09:37
by Shaili (a.k.a. tds)
Since it's my first map, Mantis it's not yet a good instrument for me.

Anyway, the tiles you told me look still strange. With only two new tiles the transition would be really better ;)

Re: New provisory map purposal

Posted: 09 Jun 2008, 13:25
by GonzoDark
EDIT:

Ok Crush, just thought I would help out a little. (and don't we need more than ONE map? I would love to help out)

// GonzoDark

Re: New provisory map purposal

Posted: 09 Jun 2008, 13:47
by Crush
GonzoDark, please leave this to Shaili. It was his idea and he said that he wants to do it himself from the first post on.

Re: New provisory map purposal

Posted: 09 Jun 2008, 14:48
by Shaili (a.k.a. tds)
Since I'm waiting for new tiles, I scripted the NPC for the cave.

Code: Select all

MAP.gat,17,17,0	script	Julius	109,{

mes "[Julius, The Brave Miner]";
mes "What are you doing here! It's dangerous!";
mes "The cave collapsed and blocked the entrance.";
mes "You can hear the ghosts of buried miners screaming down there!";
next;
mes "[Julius, The Brave Miner]";
mes "I can bring you out from here.";
mes "Are you ready?";
next;
menu "Sure, thanks", exit,"I want to stay here.",-;
close;

exit:
warp "new_9-1.gat",38,37;
close;
}

Re: New provisory map purposal

Posted: 09 Jun 2008, 15:09
by Crush
The map server will complain about the tons of semicolons you forgot at the end of a lot of "mes" lines.

Re: New provisory map purposal

Posted: 09 Jun 2008, 15:15
by Shaili (a.k.a. tds)
Fixed. My fault. Ther is a tag to break a "mes" into more than one lines?