Re: Cave lighting
Posted: 08 Jul 2008, 02:01
so the server would send the coordinates of a shape of what the player could see. sounds like a good idea, but that's alot of server load.
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Essentially. It could (and maybe should) be simplified by only sending info from the player's field of view (like it does now with players/monsters/npcs/etc).zick wrote:so the server would send the coordinates of a shape of what the player could see. sounds like a good idea, but that's alot of server load.
It does support images with alpha. A black overlay with transparent areas for lights could work.Crush wrote:jaxad: The technical problems I mentioned wouldn't be solved by that. The problem is that SDL does not support any opacity maps.