Page 1 of 1

Textured vs. clean cut

Posted: 19 Jul 2008, 03:05
by Len
First an example of both

Image
(zelda: a link to the past) clean cut

Image
(Chrono Trigger) textured

Both look great but I wouldn't suggest combing the two :idea:

And now us
Image

We appear to have some confusion here and we might want to strengthen our style guidelines (or at least define what we are and establish a detail range) :?

this of course would not apply to monster/players/dropped items (but slightly more detail wouldn't hurt them)

Re: Textured vs. clean cut

Posted: 19 Jul 2008, 03:15
by Black Don
I've always liked textured myself

Re: Textured vs. clean cut

Posted: 19 Jul 2008, 10:54
by Len
Black Don wrote:I've always liked textured myself
Same and thats the direction I've been trying to push us in, the purpose here is to define some sort of loose range we can work in (which might vary slightly depending on the map)

Re: Textured vs. clean cut

Posted: 19 Jul 2008, 13:52
by Shaggy
Clean cut looks so dated! If we want quality, I'd say that we'd need as much texturing as feasible.

Re: Textured vs. clean cut

Posted: 20 Jul 2008, 18:03
by Bankai777
that clean cut is always easy to work with but for us it wouldnt work the best

Re: Textured vs. clean cut

Posted: 20 Jul 2008, 19:26
by Rotonen
Textured.

Re: Textured vs. clean cut

Posted: 21 Jul 2008, 08:49
by Modanung
Textured.
About the near-to clean cut houses:
[link]

That was two years ago. :oops:

Re: Textured vs. clean cut

Posted: 21 Jul 2008, 13:41
by Len
Modanung wrote:Textured.
About the near-to clean cut houses:
[link]

That was two years ago. :oops:
Understood, it should be a fairly easy fix to add texture and the design is great