Textured vs. clean cut
Posted: 19 Jul 2008, 03:05
First an example of both
(zelda: a link to the past) clean cut
(Chrono Trigger) textured
Both look great but I wouldn't suggest combing the two
And now us
We appear to have some confusion here and we might want to strengthen our style guidelines (or at least define what we are and establish a detail range)
this of course would not apply to monster/players/dropped items (but slightly more detail wouldn't hurt them)
(zelda: a link to the past) clean cut
(Chrono Trigger) textured
Both look great but I wouldn't suggest combing the two
And now us
We appear to have some confusion here and we might want to strengthen our style guidelines (or at least define what we are and establish a detail range)
this of course would not apply to monster/players/dropped items (but slightly more detail wouldn't hurt them)