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Starting town

Posted: 20 Jul 2008, 07:11
by Len
Is this truly what we want people to see when they first enter the game
Image
We should work hard to make the starting area captivating as possible (first impressions are everything)

Re: Starting town

Posted: 20 Jul 2008, 08:34
by Jaxad0127
If we could get the higher-level players to gather somewhere else (a different map), it would definitely help. I think a big reason they gather their is because thats where Platyna appears.

NPCs which explain various aspects of the game would be good. Maybe find a way to keep monsters out of the immediate area (the bazaar). Making it less empty would also help. More "shops" and decorations.

Re: Starting town

Posted: 20 Jul 2008, 09:43
by Shaggy
Better would be to move to Hurnscald, IMHO

Re: Starting town

Posted: 20 Jul 2008, 16:13
by Jaxad0127
Shaggy wrote:Better would be to move to Hurnscald, IMHO
If we can get her to move.

We should move the PVP arena aswell. The inn/tavern in Hurnscald has room for a casino/PVP entrance room (the west half of it's first floor).

Re: Starting town

Posted: 22 Jul 2008, 12:02
by Vink
jaxad0127 wrote:If we could get the higher-level players to gather somewhere else (a different map), it would definitely help.
I don't understand how that would help. Higher-level players help the new players by answering questions about the game and showing them where to go, among other things.

What do you mean? Are the higher-level players so scary that most people don't want to play anymore? :o For me, one of the things that made me stay was that higher-level players were very nice to me and helped me.

Re: Starting town

Posted: 22 Jul 2008, 12:48
by Ces
Vink, I find it a bit boring in some mmorpgs where high-level players fool around (show off) around the newbie quarters. But I also love getting/giving help as well. I remember trying to play a certain mmorpg in which you were killed as soon as you logged in (but most other games I have played has had some kind of protection against such joys).

I personally does not care which town or towns are used for new characters. Though, I would like to see that the towns differ from each other in regard to what they have to offer. Not every town has to have a barber, smithy and the likes, and bigger towns could have several of them.

Re: Starting town

Posted: 22 Jul 2008, 12:57
by Rotonen
Solution: replace that horrid and old map entirely.

Re: Starting town

Posted: 02 Aug 2008, 03:08
by Jaxad0127
How does this look: http://jaxad0127.googlepages.com/tulimshar.png?

I redid much of the map to make it more like a town. This includes QOAL's fluency fixes. The X in the bazaar is the approximate location of where new players start.

Re: Starting town

Posted: 02 Aug 2008, 03:20
by Leo
I really like your idea! The new Tulimshar Looks great! :D

Re: Starting town

Posted: 02 Aug 2008, 05:16
by kr0n05931
Lovely! :mrgreen:

Re: Starting town

Posted: 02 Aug 2008, 19:56
by Superkoop
Yes, this looks really great!
But, please, add some benches. The people are getting sand down their pants, and believe you me, that sand is hot! :shock:

Re: Starting town

Posted: 02 Aug 2008, 20:08
by Jaxad0127
Superkoop wrote:Yes, this looks really great!
But, please, add some benches. The people are getting sand down their pants, and believe you me, that sand is hot! :shock:
Add them to the tilesets. :P

Re: Starting town

Posted: 02 Aug 2008, 23:13
by Superkoop
jaxad0127 wrote:
Superkoop wrote:Yes, this looks really great!
But, please, add some benches. The people are getting sand down their pants, and believe you me, that sand is hot! :shock:
Add them to the tilesets. :P
http://forums.themanaworld.org/viewtopic.php?f=8&t=4633

Re: Starting town

Posted: 03 Aug 2008, 00:24
by Matt
AFAIK that big empty space was reserved for tulimshars palace. Pity we don't have tiles for that ;)

Re: Starting town

Posted: 03 Aug 2008, 09:11
by Dawn
Why does that upper bit at the top of the town have to be blocked? I want to be able to walk with my character up there too!