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(Dis)allowing Blood?

Posted: 06 Aug 2008, 21:58
by EJlol
Do we want blood in game? If we do allow blood then there a few options:
  • Particle engine: Are we going to use it for blood?
  • Player sprites: Are we going to draw blood on the playersprite? (if he got hurt and/or is dead)
  • Monster sprites: Are we going to draw blood on all the monsters? (if it got hurt and/or is dead)
  • Weapon sprites: Are we going to draw blood on the weapons after the player attacked?

    There are also other questions:
  • How much blood do we want?
  • Should there be a option to turn it off?
My personal opinion is that there should NOT be any blood ingame. In order to finish the guidelines I want to know what other people opinions are.

Re: (Dis)allowing Blood?

Posted: 06 Aug 2008, 22:03
by kr0n05931
There's already blood on the arena tileset....

I don't have a problem with blood. I do have a problem with unrealistic amounts though. If he scrapes his knee, don't make him a human fountain like they did in Jeepers Creepers to that guy who got cut in half.

Re: (Dis)allowing Blood?

Posted: 06 Aug 2008, 22:20
by Jaxad0127
If there's going to be blood, it needs to be disableable. This either duplicates all sprites, or uses the particle system. Neither option is too good. It also increases network traffic.

Re: (Dis)allowing Blood?

Posted: 07 Aug 2008, 00:33
by Superkoop
I vote no blood.

It's not particularly cute, and therefore, would attract a smaller amount of people.

Re: (Dis)allowing Blood?

Posted: 07 Aug 2008, 09:49
by Rotonen
My take on this: blood on background for a reason is acceptable. Otherwise spewing out blood is not what we're going for.

Re: (Dis)allowing Blood?

Posted: 07 Aug 2008, 10:22
by Shaggy
There are far too many gory games as it is. I believe blood would drive away the right sort of player, and attract the wrong sort.

Re: (Dis)allowing Blood?

Posted: 07 Aug 2008, 12:07
by Rotonen
I'd say the conclusion is reached: it's not an all-out ban on blood, but the only acceptable use is to spice up certain (yet-to-be-potentially-developed) environments to be that extra bit more creepy. There should not be a lot of places where such an effect would be desirable, though.

Re: (Dis)allowing Blood?

Posted: 10 Aug 2008, 21:18
by Crush
For all those who still want some blood and gore in TMW: I created an alternative hit particle effect which makes all monsters and players leave blood splatters on the ground when being hit.

Re: (Dis)allowing Blood?

Posted: 10 Aug 2008, 22:51
by yosuhara
Crush wrote:For all those who still want some blood and gore in TMW: I created an alternative hit particle effect which makes all monsters and players leave blood splatters on the ground when being hit.
looks sweet :)

Re: (Dis)allowing Blood?

Posted: 12 Sep 2008, 23:33
by Leo
Do you need version 25 to have blood in the game?

Re: (Dis)allowing Blood?

Posted: 12 Sep 2008, 23:59
by Crush
It should work with any version which already supports customdata zips and image dyeing. I think .24 should be sufficient. But I would always recommend to use the most recent version of TMW. When your operating systems package management system does not offer a newer version of TMW and you can't find a precompiled one on our download page you should learn how to compile and install programs manually.

To enable a customdata zip like the file I posted above put it into your home directories subdirectory /.tmw/customdata. The location of your home directory depends on your operating system. On linux it's usually /home/USERNAME, on windows XP usually c:\Documents and Settings\USERNAME. The folder .tmw might be hidden by some file browsers. When there is no folder customdata in it, create it.

Re: (Dis)allowing Blood?

Posted: 13 Sep 2008, 00:33
by Jaxad0127
Crush wrote:It should work with any version which already supports customdata zips and image dyeing. I think .24 should be sufficient. But I would always recommend to use the most recent version of TMW. When your operating systems package management system does not offer a newer version of TMW and you can't find a precompiled one on our download page you should learn how to compile and install programs manually.

To enable a customdata zip like the file I posted above put it into your home directories subdirectory /.tmw/customdata. The location of your home directory depends on your operating system. On linux it's usually /home/USERNAME, on windows XP usually c:\Documents and Settings\USERNAME. The folder .tmw might be hidden by some file browsers. When there is no folder customdata in it, create it.
He has the tic-tac-toe zip working, it's just that this one won't. Were there any changes in the particle system that might cause it (like recolored particles)?

Re: (Dis)allowing Blood?

Posted: 13 Sep 2008, 01:00
by Leo
I got the blood :p

Re: (Dis)allowing Blood?

Posted: 13 Sep 2008, 01:04
by Jaxad0127
Leo6607 wrote:I got the blood :p
Its working now?

Re: (Dis)allowing Blood?

Posted: 13 Sep 2008, 01:10
by Leo
Yet it is its working fine