[WIP] Port City
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This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.
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[WIP] Port City
just concepts of a waterfront city, then I'll do the outlines
I wanted add something unique to this concept, the building itself imitates the elephant anatomy
I wanted add something unique to this concept, the building itself imitates the elephant anatomy
Last edited by AxlTrozz on 10 Oct 2009, 19:01, edited 1 time in total.
Re: port city
I think my tft sucks cause I can't see anything Oo
Re: port city
Thank you EJlol
WIP
WIP
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- portcityelephant021.png (196.17 KiB) Viewed 8385 times
Last edited by AxlTrozz on 08 Oct 2009, 14:32, edited 1 time in total.
Re: port city
Oh! I am reminded about some of the (denser) river markets/bazaars I’ve seen in India. Lots and lots of smells, sounds, colours and activity. It must be the elephant... Anyway, I think it is a nice concept! And perhaps the ghats¹ of India might suit this image.
¹ http://en.wikipedia.org/wiki/Ghats
¹ http://en.wikipedia.org/wiki/Ghats
Re: port city
My intention was to use the new tileset by Irukard for the port town.
But do not let this stop you from keeping up the work at this tileset. I am sure we can use it for something different.
But do not let this stop you from keeping up the work at this tileset. I am sure we can use it for something different.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: port city
Absolutely, I completely agree with you, and Irukard's tileset is perfect for the port, I'm just trying to create some concepts may be for a different location, or may be not even a port at the end, but something useful for the gameCrush wrote:My intention was to use the new tileset by Irukard for the port town.
But do not let this stop you from keeping up the work at this tileset. I am sure we can use it for something different.
Re: port city
New Tulimshar? The water tiles could be used for it's water front.AxlTrozz wrote:Absolutely, I completely agree with you, and Irukard's tileset is perfect for the port, I'm just trying to create some concepts may be for a different location, or may be not even a port at the end, but something useful for the gameCrush wrote:My intention was to use the new tileset by Irukard for the port town.
But do not let this stop you from keeping up the work at this tileset. I am sure we can use it for something different.
Re: port city
Why is there a big elephant at the back?
Re: port city
What about a city like Venice? Of course with your personal style but with lots of water and bridges.AxlTrozz wrote:Absolutely, I completely agree with you, and Irukard's tileset is perfect for the port, I'm just trying to create some concepts may be for a different location, or may be not even a port at the end, but something useful for the gameCrush wrote:My intention was to use the new tileset by Irukard for the port town.
But do not let this stop you from keeping up the work at this tileset. I am sure we can use it for something different.
For inspiration:
http://www.alexemde.de/fotolog/venedig/ ... edig11.jpg
Why not? A modern architect had a similar idea:Saphy wrote:Why is there a big elephant at the back?
http://www.buetrido.de/pics/Ruhrgebeat/ ... k-Hamm.jpg
Re: port city
I do like the idea having a animal / monster at the end. But why not using a monster that really "excist" in TMW instead of a elephant? Maybe a mouboo or something?
Re: port city
I'm working now on adding some characteristic port town tiles.
EDIT: Sprites could be better, since we could move it like NPC's.
I'm not sure how do we plan place really huge objects on map. Like tiles? Or maybe we should place them like sprites?EDIT: Sprites could be better, since we could move it like NPC's.
Re: port city
Using such huge sprites which move around could in fact work on TMWServ. But turning will be a problem and it would be a bad idea when characters are supposed to walk on them.
I'd rather prefer to create ships from tiles.
I'd rather prefer to create ships from tiles.
Last edited by Crush on 23 Aug 2008, 13:37, edited 1 time in total.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: port city
I think tiles gives more options. If the tiles are designed really well, you can make different ships from them. (ship with / without a sail, etc). Nice ship btw.