Ancient City

Content and general development discussion, including quest scripts and server code. TMW Classic is a project comprising the Legacy tmwAthena server & the designated improved engine server based on evolHercules.


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This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.

Its current use is for the continued development of the server and game it has always served: TMW Classic.

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Len
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Re: Ancient City

Post by Len »

Haay wrote:Hmm... good idea Len. I try to modify my statue a little bit towards it.
Here what I have done these few hours :)
Hmm.... when making the final concept change the direction the light is coming from
Image
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Haay
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Re: Ancient City

Post by Haay »

Len wrote:
Haay wrote:Hmm... good idea Len. I try to modify my statue a little bit towards it.
Here what I have done these few hours :)
Hmm.... when making the final concept change the direction the light is coming from
What should the light direction be? Is horizontal flipping enough? :)
You can find me lurking in the Graphics Development forum...
Haha, you thought it was a link, didn't you! :–)
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Len
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Re: Ancient City

Post by Len »

Haay wrote:
Len wrote:
Haay wrote:Hmm... good idea Len. I try to modify my statue a little bit towards it.
Here what I have done these few hours :)
Hmm.... when making the final concept change the direction the light is coming from
What should the light direction be? Is horizontal flipping enough? :)
I would still suggest you redraw it and get the perspective correct
Image
Pixel Battalion
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Haay
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Re: Ancient City

Post by Haay »

Len wrote:I would still suggest you redraw it and get the perspective correct
Sorry for being dumb but what do you mean? I can't see any problems with the picture except the sword and the helmet (which I have hopefully fixed).
You can find me lurking in the Graphics Development forum...
Haha, you thought it was a link, didn't you! :–)
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Len
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Re: Ancient City

Post by Len »

Image
Image
Image
Image

Generally we have a high tolerance for being off (just look at the player sets)
But we cannot allow something at eye level
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Haay
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Re: Ancient City

Post by Haay »

Thanks for your explanation ;)
I haven't played the game long enough to realize that thing. I'll start working on it.
You can find me lurking in the Graphics Development forum...
Haha, you thought it was a link, didn't you! :–)
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