Extending maps.xml in 0.1.*
Posted: 01 Sep 2008, 08:01
Newbies are commonly unfamiliar with the geography of the world, the names of cities or specialities like "the bat cave". Therefore they are very lost at the beginning. Yes, reading the wiki would help a lot, but fair-minded, who reads the wiki first?
I suggest extending the maps.xml with at least one attribute called description. Maybe in the first run, one could use the descriptions from the wiki http://wiki.themanaworld.org/index.php/Map_development.
This description could be used in many places:
I suggest extending the maps.xml with at least one attribute called description. Maybe in the first run, one could use the descriptions from the wiki http://wiki.themanaworld.org/index.php/Map_development.
This description could be used in many places:
- Character selection at login (where did your char wait for you?)
- Entrance of a new map ("You entered the city/cave of ..")
This would need a maptype like "city, indoor, underground.." as additional attribute. - Information in tmwweb. Its better to present "Tulishmar" then "new_1-1" as location of a character to both, players and admins
Code: Select all
Index: maps.xml
===================================================================
--- maps.xml (revision 4559)
+++ maps.xml (working copy)
@@ -1,6 +1,6 @@
<?xml version="1.0"?>
<maps>
- <map id="1" name="new_1-1"/>
+ <map id="1" name="new_1-1" description="Tulishmar"/>
<map id="2" name="new_2-1"/>
<map id="3" name="new_3-1"/>
<map id="4" name="new_4-1"/>