[WIP] "Con"tent "Con"tributors Cap
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This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.
Its current use is for the continued development of the server and game it has always served: TMW Classic.
[WIP] "Con"tent "Con"tributors Cap
I did the Dev hat and it was well received now the "others want a hat. *Sigh* I was given ideas like one for Art(pixel Art),Map(Mappers),Trans(Translators),Scr(Scriptwriters/Programmers). Like I'm doing 4 different hats for the content contributors when I only made one for dev. Well then the idea of Cont was also brought up. First Cont is one vowel away from an offensive English word. Second 4 letters will not fit on the Cap and be readable. So this is my idea
If Dev are the Pro's then the rest are the Con's. It has a kind of yin and yang feel to it.
I used #ff9200 to recolor to the lovely prisoner orange in my Custom Data Zip. "Too much of a good thing is an awesome thing, but too much of an awesome thing is, um, really really dumb. And bad." Strong Bad
Re: [WIP] "Con"tent "Con"tributors Cap
A orange con-cap would be perfect
I also think this will help to get people contribute more.
I also think this will help to get people contribute more.
Re: [WIP] "Con"tent "Con"tributors Cap
I like the idea of giving casual contributors a bragging rights item which is easier to get than the developer cap (which is only given to people with significant creative influence on the project). It might motivate more people to do small contributions and eventually join the development team as regular members.
I think the cap should be given to everyone who made something which got online on the official server.
I think the cap should be given to everyone who made something which got online on the official server.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: [WIP] "Con"tent "Con"tributors Cap
If everyone should really mean everyone we could easily end up with more than 100 exemplars. As a example currently there is exactly one line of a npc script written by myself online at eAthena.
I stand beside the holy man
The monarchs fear my wrath
None may move the way I can
Ever the crooked path
a knight
The monarchs fear my wrath
None may move the way I can
Ever the crooked path
a knight
Re: [WIP] "Con"tent "Con"tributors Cap
DEV: blue
MAP: red
GFX: green
Need for more three letter hats?
I find CON a bit vague of an abbreviation.
MAP: red
GFX: green
Need for more three letter hats?
I find CON a bit vague of an abbreviation.
This message used to be meaningful.
Re: [WIP] "Con"tent "Con"tributors Cap
And "DEV" isn't vague. I can't begin to count the number of time I have had to tell people that Dev means development. And then what about translators, and programmers? I made the CON hat because it is one easy hat to fill a proposed need/want. I find vague to not be a good enough reason to make me do 4 or 5 more caps. If you don't want it don't use it.Rotonen wrote:DEV: blue
MAP: red
GFX: green
Need for more three letter hats?
I find CON a bit vague of an abbreviation.
"Too much of a good thing is an awesome thing, but too much of an awesome thing is, um, really really dumb. And bad." Strong Bad
Re: [WIP] "Con"tent "Con"tributors Cap
Then what do people like me get who did about every job there is to do around here?
Instead of differentiating by field of activity I would rather prefer to differentiate by the grade of personal commitment.
Not just because it avoids the problem of creating more and more categories for people whose kind of engagement defies classification but also to avoid stereotyped thinking. Pushing people into clear application areas gives them excusions to avoid flexibility and self-sufficience or don't do tasks because it "isn't their job". I don't want people to say "I am a programmer, I won't touch a graphic program" or "My hat reads ART, not MAP, why should I do mapping tests with my tileset?". When I see there is something to be done I forget that I am not a mapper or not a programmer or not an artist or not a manager. I am a developer. I just do what has to be done and I learn the necessary skills on the go.
Or with the words of Robert A. Heinlein: "A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects."
Even the smallest piece of work, and when it is just one line of dialog, makes you a part of TMW.
Instead of differentiating by field of activity I would rather prefer to differentiate by the grade of personal commitment.
Not just because it avoids the problem of creating more and more categories for people whose kind of engagement defies classification but also to avoid stereotyped thinking. Pushing people into clear application areas gives them excusions to avoid flexibility and self-sufficience or don't do tasks because it "isn't their job". I don't want people to say "I am a programmer, I won't touch a graphic program" or "My hat reads ART, not MAP, why should I do mapping tests with my tileset?". When I see there is something to be done I forget that I am not a mapper or not a programmer or not an artist or not a manager. I am a developer. I just do what has to be done and I learn the necessary skills on the go.
Or with the words of Robert A. Heinlein: "A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects."
But you ARE getting involved in the development and that differentiates you from about 99% of the tmw player base who are just consuming without even trying to give back.Turmfalke wrote:If everyone should really mean everyone we could easily end up with more than 100 exemplars. As a example currently there is exactly one line of a npc script written by myself online at eAthena.
Even the smallest piece of work, and when it is just one line of dialog, makes you a part of TMW.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: [WIP] "Con"tent "Con"tributors Cap
Well, you're not restricted to only giving out one hat per person, are you?
What you wear in the game is your own fashion statement.
What you wear in the game is your own fashion statement.
This message used to be meaningful.
Re: [WIP] "Con"tent "Con"tributors Cap
There is one Dev hat and one Con hat. They are both recolorable, so if you want to have the color show what department or amount of content given is your choice. But asking for a new lettering for every possible thing someone could help out with is a little much.Rotonen wrote:Well, you're not restricted to only giving out one hat per person, are you?
What you wear in the game is your own fashion statement.
"Too much of a good thing is an awesome thing, but too much of an awesome thing is, um, really really dumb. And bad." Strong Bad
Re: [WIP] "Con"tent "Con"tributors Cap
I like Don's point that he doesn't want this to turn in to an endless stream of hat requests.
OTOH, I'd rather see the separate hats.
Could a set of MAP, ART, etc objects be created, all using the CON sprite to start with? Then leave it to the people wearing them to make a more-specific sprites if they want.
OTOH, I'd rather see the separate hats.
Could a set of MAP, ART, etc objects be created, all using the CON sprite to start with? Then leave it to the people wearing them to make a more-specific sprites if they want.
Re: [WIP] "Con"tent "Con"tributors Cap
I put on my robe and my DEV hat.
Anyway, I'm not willing to fight over this. This thread has a clear consensus with enough of a subset from relevant people stating opinions.
Anyway, I'm not willing to fight over this. This thread has a clear consensus with enough of a subset from relevant people stating opinions.
This message used to be meaningful.
Re: [WIP] "Con"tent "Con"tributors Cap
*BUMP*
Are we going to add this? Crush's idea of content levels sounds like a good idea to me, instead of fifty different hats. A color for each level (while avoiding getting too close to the dev and GM colors) should work fine.
Are we going to add this? Crush's idea of content levels sounds like a good idea to me, instead of fifty different hats. A color for each level (while avoiding getting too close to the dev and GM colors) should work fine.
Re: [WIP] "Con"tent "Con"tributors Cap
Apologies for the necro, but as a casual contributor I really like this idea. Fun hats are good for motivation and morale.
Head of the TMW Illuminati
Re: [WIP] "Con"tent "Con"tributors Cap
If we're gonna put this in game, we're still lacking:
- An item icon.
- xml references. (head-concap.xml + items.xml reference(s))
Regards,
- An item icon.
- xml references. (head-concap.xml + items.xml reference(s))
Regards,
Re: [WIP] "Con"tent "Con"tributors Cap
XML matches the other three caps we already have.Bertram wrote:If we're gonna put this in game, we're still lacking:
- An item icon.
- xml references. (head-concap.xml + items.xml reference(s))
Regards,