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[DIS]mapping tips and tricks(but mostly me complaining)

Posted: 13 Oct 2008, 05:57
by Len
Straight lines should be broken up when working with non man-made formations
Example:
Image
Simply adding variation tiles isn't enough, a straight line must never be allowed to continue for too many tiles in any direction. this is even true of rivers and oceans (I see a few places in which people have kept this in mind and others in which it was completely ignored.)

http://www.turislazio.it/var/turismo_en ... _lakes.jpg

Image
a few hidden messages are fine, but i don't think we should make them so obvious (even if zelda did it)


And can we make the cloud shadows in the woodland bigger
ImageA geometric shape and its not a garden!acck

I understand that this is partly due to our tilesets being limited but anything we can do to stop our game from looking like a bad rpgmaker game is helpful
http://rpgmxpstudio.pellnet.ch/jeux/AVLR/AVLR_01.png


LoL, this fun is funny http://i48.servimg.com/u/f48/11/28/46/75/plaine10.png
such illogical placement of objects within the environment

Re: [DIS]mapping tips and tricks(but mostly me complaining)

Posted: 15 Oct 2008, 20:11
by Platyna
You are a developer. You can upload stuff on forums. So don't link to some imageshack because it sucks. ;)

Regards.

Re: [DIS]mapping tips and tricks(but mostly me complaining)

Posted: 15 Oct 2008, 22:18
by Len
Platyna wrote:You are a developer. You can upload stuff on forums. So don't link to some imageshack because it sucks. ;)

Regards.
Sorry force of habit, I’ll start uploading directly to the forums :oops:

Re: [DIS]mapping tips and tricks(but mostly me complaining)

Posted: 15 Oct 2008, 23:43
by kr0n05931
Well, some things look man-made, but are infact natural things. Look at the (former) Old Man of the Mountain.

http://en.wikipedia.org/wiki/Old_Man_of_the_Mountain


I will admit that we have put in too many man-made looking things.

Re: [DIS]mapping tips and tricks(but mostly me complaining)

Posted: 19 Oct 2008, 12:16
by Len
kr0n05931 wrote:Well, some things look man-made, but are infact natural things. Look at the (former) Old Man of the Mountain.

http://en.wikipedia.org/wiki/Old_Man_of_the_Mountain


I will admit that we have put in too many man-made looking things.
"The straight line belongs to man, the curve to god." - Antoni Gaudi.

http://forums.themanaworld.org/download ... ew&id=1036
Example of bad mapping
ball.png
ball.png (60.06 KiB) Viewed 2630 times
Example of good mapping
ball2.PNG
ball2.PNG (44.97 KiB) Viewed 2633 times
I admit that its possible for nature terrain to look man made, but its not that common and should be avoided when mapping.

Re: [DIS]mapping tips and tricks(but mostly me complaining)

Posted: 19 Oct 2008, 16:15
by Jaxad0127
Len wrote:I admit that its possible for nature terrain to look man made, but its not that common and should be avoided when mapping.
Unless it's supposed to look man-made (like a garden). More tile variations will help.

Re: [DIS]mapping tips and tricks(but mostly me complaining)

Posted: 19 Oct 2008, 16:27
by Len
jaxad0127 wrote:
Len wrote:I admit that its possible for nature terrain to look man made, but its not that common and should be avoided when mapping.
Unless it's supposed to look man-made (like a garden)
that goes without saying

Re: [DIS]mapping tips and tricks(but mostly me complaining)

Posted: 19 Oct 2008, 17:35
by Crush
The stone circles in woodland are supposed to look man-made.

Re: [DIS]mapping tips and tricks(but mostly me complaining)

Posted: 19 Oct 2008, 21:44
by Len
Crush wrote:The stone circles in woodland are supposed to look man-made.
I don’t have a problem with the circles, I do however have a problem with X marks the spot or arrows made from flowers