Werezwolf list of things to add
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This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.
Its current use is for the continued development of the server and game it has always served: TMW Classic.
Werezwolf list of things to add
Friends List
Guilds (like 30k to make one)
Rank (not sure if there is one)
Magic (obliviously otherwise doesn't suit the game name good storyline saying why the magic is gone tho lol)
Trade House (for economy)
Magic traveling system (town to town)
that should sum it up for now
if i mark it green its already done
Guilds (like 30k to make one)
Rank (not sure if there is one)
Magic (obliviously otherwise doesn't suit the game name good storyline saying why the magic is gone tho lol)
Trade House (for economy)
Magic traveling system (town to town)
that should sum it up for now
if i mark it green its already done
My TMW Wiki page contains my stuff for tmw
Re: Werezwolf list of things to add
I think we already have something like that.Werezwolf wrote: Friends List
0.1 already supports guilds.Werezwolf wrote: Guilds (like 30k to make one)
For what? I think our top list should be enough.Werezwolf wrote: Rank (not sure if there is one)
already in game.Werezwolf wrote: Magic (obliviously otherwise doesn't suit the game name good storyline saying why the magic is gone tho lol)
currently we have manabay and in the future something similar will be in tmwweb.Werezwolf wrote: Trade House (for economy)
I am not sure if we already need something like that but could easily be added.Werezwolf wrote: Magic traveling system (town to town)
@mods: pls move this topic to suggestions.
I stand beside the holy man
The monarchs fear my wrath
None may move the way I can
Ever the crooked path
a knight
The monarchs fear my wrath
None may move the way I can
Ever the crooked path
a knight
Re: Werezwolf list of things to add
...
i cant find a friends list (i must be blind)
i haven't seen guilds are there any
I'm going to have to look for the rank page
were can i get magic
I'm a going to make a trade house and hope for the best
The traveling system for the futcher (spellings bad sometimes the words meant to be before present)
if any more towns come up
i cant find a friends list (i must be blind)
i haven't seen guilds are there any
I'm going to have to look for the rank page
were can i get magic
I'm a going to make a trade house and hope for the best
The traveling system for the futcher (spellings bad sometimes the words meant to be before present)
if any more towns come up
My TMW Wiki page contains my stuff for tmw
Re: Werezwolf list of things to add
http://forums.themanaworld.org/viewtopi ... =12&t=3423Werezwolf wrote:i cant find a friends list (i must be blind)
Guilds aren't supported by the current cleint (which uses eAthena as the server). Our new client (which uses TMWServ) supports them.Werezwolf wrote:i haven't seen guilds are there any
http://server.themanaworld.org/statsWerezwolf wrote:I'm going to have to look for the rank page
The quests for getting magic are being finished up.Werezwolf wrote:were can i get magic
We have some other ideas too.Werezwolf wrote:The traveling system for the future (spellings bad sometimes the words meant to be before present)
They will.Werezwolf wrote:if any more towns come up
TMWWeb will use ManaBay. It will be integrated into an in game system.Turmfalke wrote:currently we have manabay and in the future something similar will be in tmwweb.Werezwolf wrote: Trade House (for economy)
Re: Werezwolf list of things to add
0.1 will have support for an auction house that ties into tmwweb for buying and selling items in game, or on the web.
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- Peon
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Re: Werezwolf list of things to add
In a distant future it would be supercool to have an ingame tradehouse. It could work like this:jaxad0127 wrote:TMWWeb will use ManaBay. It will be integrated into an in game system.Turmfalke wrote:currently we have manabay and in the future something similar will be in tmwweb.Werezwolf wrote: Trade House (for economy)
* I go to NPC A and tell him to sell my winter gloves for 5k.
* Afterwards someone else can go to NPC B and buy my gloves for 5k. NPC B behaves like a normal shop, but he only sells items that have been delivered to NPC A.
* As long as no one has bought my gloves I can go to NPC A and cancel the trade to get my gloves back.
* Once in a while NPC B may sell an item to an NPC-customer to remove it from the game. (The NPC-customer should only buy items that are sufficiently cheap, so this feature requires a list of standard prices).
Re: Werezwolf list of things to add
You just described the auction house feature that will be in 0.1
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