[WIP]>[FND] Jack's room in Hurnscald
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[WIP]>[FND] Jack's room in Hurnscald
i made jack's room in hurnscald.
this is my first time of making.
what do you think?
this is my first time of making.
what do you think?
Last edited by swimmy on 10 Apr 2010, 10:00, edited 1 time in total.
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Re: [WIP] Jack's room in Hurnscald
Please make a real map: http://wiki.themanaworld.org/index.php/Mapping_Tutorial.
Re: [WIP] Jack's room in Hurnscald
Do we even need an interior for that building? Is there something important we want to place there? in my opinion it is better to have some inaccessible building instead of adding an empty and useless interior to every building just because.
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Re: [WIP] Jack's room in Hurnscald
In that case it'd be nice if there would be some clear indication about whether you can enter the door or not.
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Re: [WIP] Jack's room in Hurnscald
This is an example I made, and swimmy, this is just to give you some ideas.
Re: [WIP] Jack's room in Hurnscald
but i don't know where map is needed.Crush wrote:Do we even need an interior for that building? Is there something important we want to place there? in my opinion it is better to have some inaccessible building instead of adding an empty and useless interior to every building just because.
we can put NPC for new quest.
we can enter.Rotonen wrote:In that case it'd be nice if there would be some clear indication about whether you can enter the door or not.
thank you for giving.Dimond wrote:This is an example I made, and swimmy, this is just to give you some ideas.
i will make nicer from your ideas.
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Re: [WIP] Jack's room in Hurnscald
Well I agree that not every door needs to be openable. However I don't see a problem with vacant/empty buildings (and there are a few in game already mind you). Perhaps they could even have NPC's without quests that say a line like: "What are you doing in my house? get out!" Why is this "useful" to the game? Well simple, finding quests is part of rpg play, only allowing access in houses where you can find a quest makes the game a bit straightforward/predictable. Especially in towns it shouldn't be a problem, since they already have an indoor map, it shouldn't be that problematic to add another inside of a house to that map.Crush wrote:Do we even need an interior for that building? Is there something important we want to place there? in my opinion it is better to have some inaccessible building instead of adding an empty and useless interior to every building just because.
In game characters: "5t3v3" and "L "
House which cries for some interior
Today I tried to play on testing server Enigma where magic system is being tested.
West from Hurnscald there is a house and (only on Enigma) in front of it you can meet an expert mage who is having vacation there. I think that it would be nice to make interior of THAT house - it could be much more interesting than cottage of some regular villiger from Hurnscald: mage usually takes some magical stuff with him even when he's leaving for a vacation;
there could be a secret entry into a small cave (there are caves all around, so it's pretty natural that owner of the cottage uses one of them as a cellar) where mage could have something like an improvised laboratory.
Of course he won't grant you access into his house, to his valuable books and tools, before you become sort of his 'friend' by finishing a (possibly long) set of quests.
West from Hurnscald there is a house and (only on Enigma) in front of it you can meet an expert mage who is having vacation there. I think that it would be nice to make interior of THAT house - it could be much more interesting than cottage of some regular villiger from Hurnscald: mage usually takes some magical stuff with him even when he's leaving for a vacation;
there could be a secret entry into a small cave (there are caves all around, so it's pretty natural that owner of the cottage uses one of them as a cellar) where mage could have something like an improvised laboratory.
Of course he won't grant you access into his house, to his valuable books and tools, before you become sort of his 'friend' by finishing a (possibly long) set of quests.
main TMW character: nguma
Re: [WIP] Jack's room in Hurnscald
Bumping old thread, but I've done this map.
I don't know my warp is correct or not(I couldn't test), but maybe correct.
009-1.tmx: http://www.mediafire.com/?hmlmgjzjnym
009-2.tmx: http://www.mediafire.com/?q35noazeoym
Picture of Jack's room
I don't know my warp is correct or not(I couldn't test), but maybe correct.
009-1.tmx: http://www.mediafire.com/?hmlmgjzjnym
009-2.tmx: http://www.mediafire.com/?q35noazeoym
Picture of Jack's room
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Re: [WIP]>[FND] Jack's room in Hurnscald
Since the warp in that screenshot is grey, not blue, I would say it is not correct. Did you set the object type as 'warp'?
Re: [WIP]>[FND] Jack's room in Hurnscald
As I open the file with tiled, it looks blue.
If I save as image, somehow it will be dark.
And of course, another is green .
If I save as image, somehow it will be dark.
And of course, another is green .
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