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What About the source code of the client?

Posted: 08 May 2004, 19:48
by Sull
its nice to see the first release =),but im impatient to make a *nix version of the game

Posted: 09 May 2004, 07:11
by ElvenProgrammer
So you want to start coding? I've send to you the full source code by mail, but it will be very useful for the project also if you help me with win32 code. Take a look at it. :D

Posted: 09 May 2004, 08:29
by ElvenProgrammer
Here is something that can help you http://sourceforge.net/projects/ro-client/

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Posted: 09 May 2004, 13:17
by Sull
thx but i this email cant receive email =P,maybe can i join yu on irc? or somehere else?

sorry

Posted: 09 May 2004, 17:37
by ElvenProgrammer
I posted current version of the code in the downoad section. Hope this can help you.

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Posted: 09 May 2004, 18:09
by Sull
ok thx yu im working on it =)

Posted: 22 May 2004, 21:58
by natsuki
it seem this is to be like ro..
so client send/receives using ro server protocol..

i don know much about networking though..
but i'm looking at it^^

Posted: 23 May 2004, 08:39
by ElvenProgrammer
Yeah you're right. I'm also new at networking (this is my first try at networking programming) so I used the same protocol to simplify things. Also because it's a very complete protocol, so it provides a lot of features. :D
PS: but the real motivation is because it's required to communicate with the server. (The developer of Vidar server assured to provide a way to customize maps not the protocol so we should use RO protocol until we create our own made server) :shock:

Posted: 23 May 2004, 19:56
by natsuki
right. since the current game server (vidar) uses ro protocol
since it a ro server, and it protocol much made already
need to just use

making custom is harder, but more customizable