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Re: Request for new woodland map

Posted: 17 May 2009, 16:22
by Rotonen
Rather just completely redo the fence. One pole should have the radius of 4-6 of the current poles in the wall, IMO. Also the wood texture used in the entire tileset could finally use some retouching. Take the new redone poison sign as a reference.

Re: Request for new woodland map

Posted: 17 May 2009, 23:55
by meway
you could have posted that sign as a pic :P

Re: Request for new woodland map

Posted: 28 Oct 2009, 11:29
by cameronclark
Assuming the "woodland village" is Hurnscald, the map doesn't seem to fit well with the existing in-game maps. The planned bay south-west of Hurnscald is merely a stream, for me this loses the idea that logs could be travelling down it from the logging camp. It's also too shallow, but that's a tileset problem.
regards,
cameron
Simulation prêt

Re: Request for new woodland map

Posted: 28 Oct 2009, 12:25
by Jaxad0127
cameronclark wrote:Assuming the "woodland village" is Hurnscald, the map doesn't seem to fit well with the existing in-game maps. The planned bay south-west of Hurnscald is merely a stream, for me this loses the idea that logs could be travelling down it from the logging camp. It's also too shallow, but that's a tileset problem.
regards,
cameron
Simulation prêt
It'll fit better once the land bridge between desert and woodland is removed.