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[WIP] New Woodland

Posted: 29 Mar 2009, 12:34
by Seradest
I need help with the Briges from Fother J :?

Here my makeover:

Image

New Plant
New high grass
New over layer for new high grass
New street stones (why black here are not black rocks O_o)
New stone colors (All colors for stones now in harmonic)
Added the new tall tree from Saphy
New danger sign

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To Do:
1.All Briges ned the color of the wood in Forrest and Strucktures from the Dock titleset.
2.Diagonal mud and stone street graphics (here is not diagonal collision needet but the player can walk diagonal and in nature are horizontal and vertical lines rare XD)
3.Two Plants or stones more
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Re: [WIP] New Woodland

Posted: 29 Mar 2009, 14:12
by octalot
While you're editing that set, I suggest moving the tree stump so that it fits with the collision layer, instead of being between two tiles.
The thing that you spotted in http://forums.themanaworld.org/viewtopic.php?f=3&t=6260 :)

Re: [WIP] New Woodland

Posted: 29 Mar 2009, 14:33
by 5t3v3
The colors are a great improvement!

Re: [WIP] New Woodland

Posted: 29 Mar 2009, 14:36
by Jaxad0127
Please remove the bottom of the tall tree and put it on the x2 set where it was before.

Re: [WIP] New Woodland

Posted: 29 Mar 2009, 14:38
by Seradest
jaxad0127 wrote:Please remove the bottom of the tall tree and put it on the x2 set where it was before.
What ?
Sorry i dont understand what you will
ahh one moment please ^^

Re: [WIP] New Woodland

Posted: 29 Mar 2009, 14:49
by Jaxad0127
The bottom of the tall tree is on Woodland_x2:
Image

I want to keep it there.

Re: [WIP] New Woodland

Posted: 29 Mar 2009, 14:54
by Seradest
Here the x9 titelset without tree bottom and high grass:
Image


and here the x2 V2 with new tree bottom and high grass:
Image

Re: [WIP] New Woodland

Posted: 29 Mar 2009, 15:13
by Crush
octalot wrote:While you're editing that set, I suggest moving the tree stump so that it fits with the collision layer, instead of being between two tiles.
That would look strange when the tree stump is combined with intact trees. Not placing everything on the center of a tile also helps grid-breaking. Better make the stumps lower so that they don't look blocking.

Also the small stump should be replaced because we don't have a tree with such a small diameter anymore.
5t3v3 wrote:The colors are a great improvement!
I beg to differ.

Re: [WIP] New Woodland

Posted: 29 Mar 2009, 15:20
by Seradest
Crush wrote:
octalot wrote:While you're editing that set, I suggest moving the tree stump so that it fits with the collision layer, instead of being between two tiles.
That would look strange when the tree stump is combined with intact trees. Not placing everything on the center of a tile also helps grid-breaking. Better make the stumps lower so that they don't look blocking.

Also the small stump should be replaced because we don't have a tree with such a small diameter anymore.
5t3v3 wrote:The colors are a great improvement!
I beg to differ.
ok i make a new one and replace the small

but the colors are logic
red stones at wals
black stone street
and grey rocks make no sense

Image

Re: [WIP] New Woodland

Posted: 29 Mar 2009, 15:33
by Crush
Differently colored single rocks are possible from the geological point of view: http://en.wikipedia.org/wiki/Glacial_erratic

Re: [WIP] New Woodland

Posted: 29 Mar 2009, 15:35
by Seradest
Crush wrote:Differently colored single rocks are possible from the geological point of view: http://en.wikipedia.org/wiki/Glacial_erratic
Yes but this is a Game that need harmonic not explanatory notes.

When you think that what i say is wrong,then look at retro rpgs of the snes what colors they use für vegetation or make a community poll
that show what the community thing.

And by the way the titleset is editet and how i say in the first post:

I need help with the Briges from Fother J

-------------------------------------------------------------
To Do:
1.All Briges ned the color of the wood in Forrest and Strucktures from the Dock titleset.
2.Diagonal mud and stone street graphics (here is not diagonal collision needet but the player can walk diagonal and in nature are horizontal and vertical lines rare XD)
3.Two Plants or stones more

Re: [WIP] New Woodland

Posted: 29 Mar 2009, 16:30
by EJlol
I think the tileset is becoming to grey now. The orginal colours were better.

Re: [WIP] New Woodland

Posted: 29 Mar 2009, 16:54
by Seradest
EJlol wrote:I think the tileset is becoming to grey now. The orginal colours were better.
Test it.

Or i make ALL stones and rocks in that titleset more colorful.

BTw what color you like ?

This is Brown:
Image

Grey brown:
Image

Cave Color:
Image

Re: [WIP] New Woodland

Posted: 29 Mar 2009, 18:26
by kickinyourface
grey brown looks best

Re: [WIP] New Woodland

Posted: 29 Mar 2009, 18:33
by Seradest
kickinyourface wrote:grey brown looks best
Image