[WIP] New Woodland
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This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.
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Re: [WIP] New Woodland
can we see it action? (i could always make a map my self but i'm lazy)
I just love evolution
Last edited by Len on 30 Mar 2009, 12:29, edited 2 times in total.
Pixel Battalion
Re: [WIP] New Woodland
Just make a custom data zip and walk around platinum. I'll do it later and upload screenshots.Len wrote:can we see it action? (i could always make a map my self but i'm lazy)
Re: [WIP] New Woodland
Seconded. Now the sign actually looks nice.Len wrote:can we see it action? (i could always make a map my self but i'm lazy)I just love evolution
Nice to see this finally retouched. The colors of the woodland area have always felt murky and damp to me.
This message used to be meaningful.
Re: [WIP] New Woodland
now or you mean the past ? o_oRotonen wrote:Seconded. Now the sign actually looks nice.Len wrote:can we see it action? (i could always make a map my self but i'm lazy)I just love evolution
Nice to see this finally retouched. The colors of the woodland area have always felt murky and damp to me.
And I need help with the Briges from Fother J
Re: [WIP] New Woodland
now or you mean the past ? o_o[/quote]Seradest wrote:Nice to see this finally retouched. The colors of the woodland area have always felt murky and damp to me.
...in the past...
This message used to be meaningful.
Re: [WIP] New Woodland
Sorry! I didn't see this in the thread before!Seradest wrote:I need help with the Briges from Fother J
Let me take a look a little more at this... I like the existing thicket bridges, but maybe they could be recolored slightly to blend better with the recent set changes. I have to check with Jaxad and Rotonen to see what's going on with the docks outside of Hurnscald also as far as the visual continuity goes.
Re: [WIP] New Woodland
Ok great thanks ^^Fother J wrote:Sorry! I didn't see this in the thread before!Seradest wrote:I need help with the Briges from Fother J
Let me take a look a little more at this... I like the existing thicket bridges, but maybe they could be recolored slightly to blend better with the recent set changes. I have to check with Jaxad and Rotonen to see what's going on with the docks outside of Hurnscald also as far as the visual continuity goes.
Re: [WIP] New Woodland
The bridge looks out of place. How about something like this?
Re: [WIP] New Woodland
Very good but 3 very different color shemes in 1 build ?Saphy wrote:The bridge looks out of place. How about something like this?
Re: [WIP] New Woodland
Sorry, I drew it in a hurry, so I haven't recoloured the gate yet. This one should have a more unified colour scheme:Seradest wrote:Very good but 3 very different color shemes in 1 build ?Saphy wrote:The bridge looks out of place. How about something like this?
But now that I looked at it, the gate in the old version seems more reasonable. So we can probably just replace to top part of the bridge, like this:
Re: [WIP] New Woodland
Saphy wrote:Sorry, I drew it in a hurry, so I haven't recoloured the gate yet. This one should have a more unified colour scheme:Seradest wrote:Very good but 3 very different color shemes in 1 build ?Saphy wrote:The bridge looks out of place. How about something like this?
But now that I looked at it, the gate in the old version seems more reasonable. So we can probably just replace to top part of the bridge, like this:
Please use the new woodland Titleset and complete it with your new briges
and more yellow in the brige they are no red wood in the new forrest
Re: [WIP] New Woodland
It was intended to be at a conception level. Changing colour and the base tileset is trivial. But here it is:Seradest wrote: Please use the new woodland Titleset and complete it with your new briges
and more yellow in the brige they are no red wood in the new forrest
I have not complete the alternative tile for the vertical dock yet. I am also not sure how it will look in game, so there needs to be a lot of review and revision before it is is acceptable. Any suggestion?
Re: [WIP] New Woodland
Hmm i think we need a Mapper now...Saphy wrote:It was intended to be at a conception level. Changing colour and the base tileset is trivial. But here it is:Seradest wrote: Please use the new woodland Titleset and complete it with your new briges
and more yellow in the brige they are no red wood in the new forrest
I have not complete the alternative tile for the vertical dock yet. I am also not sure how it will look in game, so there needs to be a lot of review and revision before it is is acceptable. Any suggestion?
Re: [WIP] New Woodland
Why? Just make a customdata zip and go explore the woodland on the server.Seradest wrote:-snip-
Hmm i think we need a Mapper now...