[WIP] The village of Saltern
Posted: 02 Apr 2009, 21:30
Basically, the focus of this project is to create a new area for TMW. This are will be a small village called Saltern. It will be located at the bottom of a bowl shaped drop in the surroundings so that it can only be reached by going through caves.
This image shows my current interpretation of the idea. As you can see, I started from the Tulimishar inn map, so the warp points for that map still show up.
Eventually I will need to put my own warp points on this map, but as of yet I am not quite sure how to do that.
But from this image you can see the general concept: a small town that can only be reached through caves that lead down to it. The canal running through the city comes from an underground cavern and then continues out the other side. The small farm at the bottom is designed to be an herb garden that will grow herbs. I want to put a farm NPC down there to let you into the garden to harvest herbs for a price.
Central in Saltern is the stage venue. I think this will make Saltern an amusing and interesting place, as the stage can be used for auctions, plays, classes for newbies, general soapbox rants, or club meetings.
The building built into the wall at the top of the open area gives the player entry to the rest of Saltern. I want to create a sort of underground city, with a few streets and buildings and rooms off the streets.
The various caves sprinkled around are how players get to Saltern. The network of caves leading to this area should be about on par with the mines North of Hurnscald, with difficult areas similar to the cave leading to the Jackos. A couple skull rooms would be nice too.
A few screenshots of the area in action:
You can download the current working version of the village of Saltern.
http://sites.google.com/site/madewithbl ... mo-Map.tmx
This is a rather large project so I would welcome any help designing the underground cave portions of the area, or general suggestions about what I should do or change. In addition, I need some guidance as to how to seamlessly patch this into the rest of the world. Basically, I want it to be accessible by cave only, so theoretically, all we need to do is put a cave in somewhere and have it lead to Saltern, but it would nicer if the area had a physical location and fit into the rest of the TMW world.
Looking forward to comments.....
This image shows my current interpretation of the idea. As you can see, I started from the Tulimishar inn map, so the warp points for that map still show up.
Eventually I will need to put my own warp points on this map, but as of yet I am not quite sure how to do that.
But from this image you can see the general concept: a small town that can only be reached through caves that lead down to it. The canal running through the city comes from an underground cavern and then continues out the other side. The small farm at the bottom is designed to be an herb garden that will grow herbs. I want to put a farm NPC down there to let you into the garden to harvest herbs for a price.
Central in Saltern is the stage venue. I think this will make Saltern an amusing and interesting place, as the stage can be used for auctions, plays, classes for newbies, general soapbox rants, or club meetings.
The building built into the wall at the top of the open area gives the player entry to the rest of Saltern. I want to create a sort of underground city, with a few streets and buildings and rooms off the streets.
The various caves sprinkled around are how players get to Saltern. The network of caves leading to this area should be about on par with the mines North of Hurnscald, with difficult areas similar to the cave leading to the Jackos. A couple skull rooms would be nice too.
A few screenshots of the area in action:
You can download the current working version of the village of Saltern.
http://sites.google.com/site/madewithbl ... mo-Map.tmx
This is a rather large project so I would welcome any help designing the underground cave portions of the area, or general suggestions about what I should do or change. In addition, I need some guidance as to how to seamlessly patch this into the rest of the world. Basically, I want it to be accessible by cave only, so theoretically, all we need to do is put a cave in somewhere and have it lead to Saltern, but it would nicer if the area had a physical location and fit into the rest of the TMW world.
Looking forward to comments.....