New quests
Posted: 19 Apr 2009, 22:01
Well i have some ideas for new quests as really high levels don't have some quests to do. just trying to get lvl 99
e.g. I'm not a high leveled player with 62 atm but have only one quest left.
So here a few ideas for, let's say lvl 80 and higher.
First off all we would need new areas as there would be more dangerous monsters. You can't mix them up with those e.g. in the mines.
For example some kind of... waterland near the seaslimes... you could cross that seaslime area and on top there'd be some ... seaslimecave or so... and on the other end an entrance to waterland... just for example... So there would be a whole new area with new, more dangerous monsters... Maybe you can enter that area only with a quest (like the barrier in the skull room to get demonmask) or a special item equiped. So you coud be sure, no noob or too low leveled character'd go in there as they would die too fast...
That's the beginning thought. Now there had to be an area you can use to level a bit before doing the more difficult quests. Some watermonsters you can only kill with a weapon you have to get before (quest)... for example a fireweapon... let's say something that looks like the olympical torch or so. You'd be able to kill those watermonsters with it. the higher you dex or luck or dunnowhat is the better you can kill... but maybe not luck and dex 'cause everyone gives points to those, to kill skulls and Jack0... so e.g. high agility or some magic object so you'd need intelligence to use it better...
There comes another idea... a magicland... you know that hut with the spells and mirror? maybe you can start a quest there to a magic land. the quest could enable magic and after that you'd need to do a second quest for the magic object. And with both quests done you can enter magic land and do some magical monsters there and another difficult bigboss... like some... sort of evil witch. you could have walking trees as new monsters there... killed by... uhm the fireweapon from waterland before or some better axe (which you could make with the scythe and something as quest).... and meway invented that bat key... you could have that and some "bat quest" in the magicland. with evil bats as monsters and, like meway said a chest you could open with the bat key and out came some... giant bat or something. it could drop something you need for the evil wich I mentioned before...
Uhm yes. Those are my first thoughts... what do you think about it?
would it be possible? is it worth the energy to spend more thoughts on it?
yours knulfine
e.g. I'm not a high leveled player with 62 atm but have only one quest left.
So here a few ideas for, let's say lvl 80 and higher.
First off all we would need new areas as there would be more dangerous monsters. You can't mix them up with those e.g. in the mines.
For example some kind of... waterland near the seaslimes... you could cross that seaslime area and on top there'd be some ... seaslimecave or so... and on the other end an entrance to waterland... just for example... So there would be a whole new area with new, more dangerous monsters... Maybe you can enter that area only with a quest (like the barrier in the skull room to get demonmask) or a special item equiped. So you coud be sure, no noob or too low leveled character'd go in there as they would die too fast...
That's the beginning thought. Now there had to be an area you can use to level a bit before doing the more difficult quests. Some watermonsters you can only kill with a weapon you have to get before (quest)... for example a fireweapon... let's say something that looks like the olympical torch or so. You'd be able to kill those watermonsters with it. the higher you dex or luck or dunnowhat is the better you can kill... but maybe not luck and dex 'cause everyone gives points to those, to kill skulls and Jack0... so e.g. high agility or some magic object so you'd need intelligence to use it better...
There comes another idea... a magicland... you know that hut with the spells and mirror? maybe you can start a quest there to a magic land. the quest could enable magic and after that you'd need to do a second quest for the magic object. And with both quests done you can enter magic land and do some magical monsters there and another difficult bigboss... like some... sort of evil witch. you could have walking trees as new monsters there... killed by... uhm the fireweapon from waterland before or some better axe (which you could make with the scythe and something as quest).... and meway invented that bat key... you could have that and some "bat quest" in the magicland. with evil bats as monsters and, like meway said a chest you could open with the bat key and out came some... giant bat or something. it could drop something you need for the evil wich I mentioned before...
Uhm yes. Those are my first thoughts... what do you think about it?
would it be possible? is it worth the energy to spend more thoughts on it?
yours knulfine