Ignoring Game Masters
Posted: 29 Apr 2009, 04:50
Can I ignore a GM?
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As far as I know you can.melkior wrote:Can I ignore a GM?
If you don't respond to them, you'll be flagged as botting, so be careful. There is no technical restriction on it (though maybe there should be).Crush wrote:As far as I know you can.melkior wrote:Can I ignore a GM?
Hardly a problem, if I see a baloon, I'll know what to do. Although, if you're implementing such restriction, it would be lovely if it only bypassed the ignore while the GM has the GM cap equipped. Otherwise, players should be able to ignore anyone, GMs included.jaxad0127 wrote:If you don't respond to them, you'll be flagged as botting, so be careful. There is no technical restriction on it (though maybe there should be).
I'd rather not hardcode equipment IDs.melkior wrote:Hardly a problem, if I see a baloon, I'll know what to do. Although, if you're implementing such restriction, it would be lovely if it only bypassed the ignore while the GM has the GM cap equipped. Otherwise, players should be able to ignore anyone, GMs included.jaxad0127 wrote:If you don't respond to them, you'll be flagged as botting, so be careful. There is no technical restriction on it (though maybe there should be).
What about the item equip/use script? Can it change some state that the server checks to see if the message should bypass ignore?jaxad0127 wrote:I'd rather not hardcode equipment IDs.
could '@t' be made to bypass the ignore?Crush wrote:We could add some kind of flag to messages which are supposed to override ignore on the server-side.
Maybe then, a gm patch? that way the regular client wouldnt be able to bypass ignore's but players with a valid reason to need to feature?jaxad0127 wrote:The problem is to bypass ignore on the client side (unmodded client of course).
Then let the server handle that itself.Crush wrote:When we would create a special client which can send an ignore-me-not message we have to implement code in the normal client which respects this special type of message. This code will tell every skilled programmer how to create ignore-me-not messages and recreate the patch. And soon every troll will be able to override other peoples ignore.
I figured that would be the case, hence I mentioned the check to see if the player was a GM, I am sure that when a solution is decided upon, that you fine folks will make the right choice =)Crush wrote:When we would create a special client which can send an ignore-me-not message we have to implement code in the normal client which respects this special type of message. This code will tell every skilled programmer how to create ignore-me-not messages and recreate the patch. And soon every troll will be able to override other peoples ignore.