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Re: Underwater map?

Posted: 26 Jul 2009, 12:50
by Turmfalke
Crush wrote:
Goku wrote:That's how I thought it would be, but swimming players would be nice.
I don't think that it would add much gameplay to justify the additional playerset frames (remember: every additional frame increases the work required for armor)
I want to see you swiming with a warlord plate mail, a warlord helmet and a steel shield. :mrgreen:

We could save a lot of work by limit swimming to special swimwear.

Re: Underwater map?

Posted: 26 Jul 2009, 15:11
by kasra5004
I don`t really see it necessary to put so much time on swimming-It`s a lot of work, attack animations , swim animations with all armors .- I think it`s better to omit the swimming part.Walking is better, I think. U know something like deep-sea explorers.

Re: Underwater map?

Posted: 26 Jul 2009, 18:41
by John P
so... artist volunteers?

sandy and rock floor
ground objects (starfish, coral, plants, etc)
monsters and creatures
Tritan underwater city buildings (this is your chance to do some concept art!)

They already have most of the Tritan sprite sheet (although it isnt the cool segmented sprites): http://forums.themanaworld.org/viewtopi ... lit=tritan

Thank you talented people!