Village in the Swamps
Posted: 11 Jun 2009, 04:10
I'm currently making (or was making) a village set in a swamp, with the green swamp water all around and bridges between a few islands. I've used the same building tileset as Hurnscald, and the trees are all the typical woodland trees.
Also, I don't know if there's even any need for a swamp village.
However, if you devs out there think a swamp village would do well, any ideas on good tilesets for the trees? Or hey, pixel artists - I'm no good at that. If you've got no project, maybe you could work on some tiles for the swamps?
A few ideas of mine for the village (please, people, tell me what you like and what you don't):
A large market-place with plenty of stalls selling various items for various prices.
Three pubs/inns, all arguing and saying they have the best price.
A well-stocked Apothecary, with a resident Druid.
A maze east of the village with mossy stone walls. This maze leads to a sacred area part of some magic quest. Or possibly there is a monster dropping magical items which is only found at the centre of the maze. Or there is a portal in the centre leading somewhere else. Whatever.
A small port with Cap'n Swashlebuckle McHearty selling various fish and baits (if fishing is introduced).
A few unique monsters - Swamp Slimes, Sludge Nymphs, Toad...
So, if any pixel artists are interested, tiles would be needed for:
Stilted, moss-dripping, rotten-wood houses (optional stilts, so that can be in or out of the swamp) with very tall pointed thatch roofs and round windows;
Tall, spindly, mossy, leafless trees with ground and swamp bases;
Crumbled, rocky, mossy walls with corners, intersections and crossroads;
Overgrown, root-covered paths;
Broken, rotten bridges;
Market stalls with torn canvas roofs over them.
If anyone can supply any of these of other swampy graphics, that'd be wonderful. Also please tell me if a swamp village is a good idea. And take a look at this picture to get an idea of what it might look like:
http://wiki.themanaworld.org/index.php/ ... lemire.png
~liking swamps a lot,
Enchilado
EDIT: I seem to have posted this twice. Sorry, admins.
Also, I don't know if there's even any need for a swamp village.
However, if you devs out there think a swamp village would do well, any ideas on good tilesets for the trees? Or hey, pixel artists - I'm no good at that. If you've got no project, maybe you could work on some tiles for the swamps?
A few ideas of mine for the village (please, people, tell me what you like and what you don't):
A large market-place with plenty of stalls selling various items for various prices.
Three pubs/inns, all arguing and saying they have the best price.
A well-stocked Apothecary, with a resident Druid.
A maze east of the village with mossy stone walls. This maze leads to a sacred area part of some magic quest. Or possibly there is a monster dropping magical items which is only found at the centre of the maze. Or there is a portal in the centre leading somewhere else. Whatever.
A small port with Cap'n Swashlebuckle McHearty selling various fish and baits (if fishing is introduced).
A few unique monsters - Swamp Slimes, Sludge Nymphs, Toad...
So, if any pixel artists are interested, tiles would be needed for:
Stilted, moss-dripping, rotten-wood houses (optional stilts, so that can be in or out of the swamp) with very tall pointed thatch roofs and round windows;
Tall, spindly, mossy, leafless trees with ground and swamp bases;
Crumbled, rocky, mossy walls with corners, intersections and crossroads;
Overgrown, root-covered paths;
Broken, rotten bridges;
Market stalls with torn canvas roofs over them.
If anyone can supply any of these of other swampy graphics, that'd be wonderful. Also please tell me if a swamp village is a good idea. And take a look at this picture to get an idea of what it might look like:
http://wiki.themanaworld.org/index.php/ ... lemire.png
~liking swamps a lot,
Enchilado
EDIT: I seem to have posted this twice. Sorry, admins.