categorizing spells
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categorizing spells
Hi.
I think there is a weak point in spells, the problem is everyone with any character can learn a spell. I mean there isn`t any difference between dark and white spells. I think we should separate them. for example making two kinds of magic classes, "warlock" or ... and "mage". each has some special spells.
I think there is a weak point in spells, the problem is everyone with any character can learn a spell. I mean there isn`t any difference between dark and white spells. I think we should separate them. for example making two kinds of magic classes, "warlock" or ... and "mage". each has some special spells.
Re: categorizing spells
With our current magic system we have two paths, good and evil. While I am not totally sure what all is planned for this, I do know its possible to limit what magics you can do based on variables.kasra5004 wrote:Hi.
I think there is a weak point in spells, the problem is everyone with any character can learn a spell. I mean there isn`t any difference between dark and white spells. I think we should separate them. for example making two kinds of magic classes, "warlock" or ... and "mage". each has some special spells.
<Kage_Jittai> ... are you saying I am elite
<thorbjorn> Yes.
<thorbjorn> Yes.
Re: categorizing spells
If there was a significant difference in the two paths, I would be much more interested in magic.. who wouldn't want to be an evil mage?
IGN - Trunks
Pixel Artist In Training
Work On Forest Armor
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Pixel Artist In Training
Work On Forest Armor
And Forest Monster