Something quite wrong about our development team
Posted: 30 Jul 2009, 06:09
I've noticed that the people with git access are all programmers. And out of all of them, the only artist is Crush, who never commits anything art related.
We shouldn't leave the opinions on art to the programmers. Sure, they may not be blind, but if you don't have any art contributions to the game, you really need to keep your mouth shut when it comes to matters of perspective, color, photorealism, etc.
The artists should be committing art and giving the final opinions, not the programmers. I don't like it when I'm told by a person with no artwork-based contributions to the game how I should do things, and they certainly wouldn't like it if I told them that their code sucked, with no prior experience in that language.
Do you see the point of how frustrating this is? Look what happens when programmers take control of the artwork, here. It's utter chaos.
It wasn't until that I got advice from an artist that things got done: here.
Do y'all now see the difference when artists help artists, and programmers don't help artists?
If you don't believe me that programmers leading artists is a bad idea, let's switch the roles of the two. Let's let the programmers with no art experience commit only art, and let's let the artists with no programming experience commit the code. Needless to say, you'll end up with a Chocolate Cupcake product.
The bottom line is that we need more active artists with git access. Reinstate Rotonen's git access, and give it to Fother and Black Don, as well.
By the way, this is offtopic, but how did axltrozz come to get his svn access? He never completed anything, whereas Fother and Black Don have completed vast amounts of artwork, but haven't gotten crap to show respect, or a job well done.
We shouldn't leave the opinions on art to the programmers. Sure, they may not be blind, but if you don't have any art contributions to the game, you really need to keep your mouth shut when it comes to matters of perspective, color, photorealism, etc.
The artists should be committing art and giving the final opinions, not the programmers. I don't like it when I'm told by a person with no artwork-based contributions to the game how I should do things, and they certainly wouldn't like it if I told them that their code sucked, with no prior experience in that language.
Do you see the point of how frustrating this is? Look what happens when programmers take control of the artwork, here. It's utter chaos.
It wasn't until that I got advice from an artist that things got done: here.
Do y'all now see the difference when artists help artists, and programmers don't help artists?
If you don't believe me that programmers leading artists is a bad idea, let's switch the roles of the two. Let's let the programmers with no art experience commit only art, and let's let the artists with no programming experience commit the code. Needless to say, you'll end up with a Chocolate Cupcake product.
The bottom line is that we need more active artists with git access. Reinstate Rotonen's git access, and give it to Fother and Black Don, as well.
By the way, this is offtopic, but how did axltrozz come to get his svn access? He never completed anything, whereas Fother and Black Don have completed vast amounts of artwork, but haven't gotten crap to show respect, or a job well done.