Posted: 16 Sep 2005, 17:39
the problem is that due to latency and posible lags we can't use a battle system which requires the player to react quickly.
a short lag spike would be enough to kill someone and players with low latency connections would have a great advantage.
but that doesn't mean that we can't use a combat system which forces the player to interact a little bit more then they have to do when fighting in a regular MMORPG where you just lean back and watch your character fight.
the weapon charge system from secret of mana could be an inspiration. the player has something to do while fighting, it doesn't require the player to react quickly, and it is lag proofe (when you got a short lag while charging, you wouldn't loose any charge time. you would just charge a little bit more then you would like to).
a short lag spike would be enough to kill someone and players with low latency connections would have a great advantage.
but that doesn't mean that we can't use a combat system which forces the player to interact a little bit more then they have to do when fighting in a regular MMORPG where you just lean back and watch your character fight.
the weapon charge system from secret of mana could be an inspiration. the player has something to do while fighting, it doesn't require the player to react quickly, and it is lag proofe (when you got a short lag while charging, you wouldn't loose any charge time. you would just charge a little bit more then you would like to).