Quick World Development Scheme

Content and general development discussion, including quest scripts and server code. TMW Classic is a project comprising the Legacy tmwAthena server & the designated improved engine server based on evolHercules.


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This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.

Its current use is for the continued development of the server and game it has always served: TMW Classic.

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Bear
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Quick World Development Scheme

Post by Bear »

Ok heres a little something i used to do back with RPG maker :D

Mapping and lack of tile sets... seems to be our biggest problems.

So heres a proposal/suggestion

Wait until there are tile sets for... roughly 2 towns and areas then have two groups develope each town.

so letsay Rotonen is the lead

lets say Sull and Mohadong lead the section developments

Sull would take care of one town and its surroundings while Mohadong takes care of his town and area.

This would let us expand the world faster than it would normaly. Also ofcourse... ask and urg for more mappers :P

I myself am hoping to map soon ^ ^
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ElvenProgrammer
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Post by ElvenProgrammer »

Well we need more artists to make tiles at least, as far as I know noone is working on something at the moment except Modanung who is working on concept art again for Tulimshar.
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Modanung
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Post by Modanung »

Which was what Rotonen asked me to do
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
psycorama
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Post by psycorama »

Elven Programmer wrote:Well we need more artists to make tiles at least,
Can you be more specific. What kind of tiles.
When someone is giving an instruction like:
"We need trees. They shoult look like a generic palm."

I would give it a try.
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Rotonen
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Post by Rotonen »

psycorama wrote: Can you be more specific. What kind of tiles.
When someone is giving an instruction like:
"We need trees. They shoult look like a generic palm."

I would give it a try.

http://themanaworld.org/phpBB2/viewtopic.php?t=745
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