info
Forum rules
This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.
Its current use is for the continued development of the server and game it has always served: TMW Classic.
info
it's cool if you crate info for users.
for example in chat on right side there must be column who is online in this map.
for right side of the name is small icon i and when you click this icon pop-up window shows you information about this user (level, equipments and etc.)
for example in chat on right side there must be column who is online in this map.
for right side of the name is small icon i and when you click this icon pop-up window shows you information about this user (level, equipments and etc.)
- Jumpy
- Knight
- Posts: 611
- Joined: 25 Jan 2009, 23:31
- Location: Somewhere on Earth between an Ocean and a Blue Sea
Re: info
if it includes the names of the other chars the players has it should be fun
imho status should not be displayed (int, dex and so on) it is imho part of the learning experience to play the game but a short description, profil could be interesting with infos like a flag for nationality and langages spoken it could be ask when the char is created or more as another skill that allow the player to present himself
anyway interesting idea
Regards
imho status should not be displayed (int, dex and so on) it is imho part of the learning experience to play the game but a short description, profil could be interesting with infos like a flag for nationality and langages spoken it could be ask when the char is created or more as another skill that allow the player to present himself
anyway interesting idea
Regards
DBMP - BMS - HFDI
Don't Bring Me Problems - Bring Me Solution
and Have Fun Doing It : P
lvl 99 89 56 51 47 42 7
Don't Bring Me Problems - Bring Me Solution
and Have Fun Doing It : P
lvl 99 89 56 51 47 42 7
Re: info
I would also welcome an option to write some short summary for your character (visible when another player want some info about yours), for the sake of role-playing