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some old stuff

Posted: 14 Jul 2005, 09:34
by ktm
found some of my old items, plants, rocks etc. and though i'd share
http://bw.glwb.info/tiles/
they were meant for another project, and they're actually only upscaled 16x16 tiles, but for the time being they're better than nothing, right? i think the current maps could use a little diversity, they look really plain & boring (unfortunately most of my stuff isn't very desert-ish, except for the rocks)

Posted: 14 Jul 2005, 09:45
by ElvenProgrammer
Hey those tiles are wonderful, if we were still using 16x16 tiles I guess those would have been the best ones. I think we could rescale and use barrels and crates as well. About the trees well we can't use them in the desert but they could take place in future maps of other kingdoms since they're nearly perfect.
Ah what if we could have such a talented artist in our team... :oops:

Posted: 14 Jul 2005, 09:56
by ktm
yeah, i figured you'd like that :) unfortunately i have different priorities nowadays, that stuff dates back a few years, back when i had waaay to much spare time.

edit: btw, as the final graphical style seems not to be decided upon yet, why not stick to low res? i actually quit graal because they started using those ugly higher-res tiles (started out as a really cool zelda-style game, now it's just plain ugly). low-res graphics with high-res interface would mix quite well i think

Posted: 14 Jul 2005, 10:07
by ElvenProgrammer
Oh we took the decision to go for high res a lot of time ago, it will mean we lost our time if we now change it back and sincerely I think we can make a good enough game with high res. For example the new playerset is coming along nicely...

Image

Posted: 14 Jul 2005, 10:19
by ktm
nice. somehow reminds me of vash (from the anime "trigun"); will there also be a red trenchcoat available? :wink:
btw, i noticed all the blobs have a wrong animation frame (one of em hasnt been mirrored when facing right), gonna upload fixed ones to my webspace soon if you wanna replace them

edit: done. i also added blood/slime pools to the other monsters, as i had trouble telling if a scorpion is dead or not.

Posted: 14 Jul 2005, 10:24
by ElvenProgrammer
A red trenchcoat you say? well it's possible :wink:
And you're right the blobs have a wrong frame, I always notice it but I don't have time to fix it, if you're so kind to do it, well thank you.

About your webspace I can't access it no more...

Posted: 14 Jul 2005, 10:33
by ktm
yeah, me too. weird. ftp access is no problem though!?
get the whole shebang here: http://junk.paulm.com/tmwstuff.zip

Posted: 14 Jul 2005, 11:23
by Modanung
No offence, but do you have a private website or more work you could show to prove you're a trained artist? I mean the stuff you showed looks suspiciously good. (VERY good if they are really yours)

Posted: 14 Jul 2005, 11:51
by ktm
i'm not actually trained, i just spent a lot of time on em back then. also, i lost most of the stuff (which is no big loss anyways. if you knew how much i suck at buildings, ground or anything that tiles, you would't even think of calling me an artist) so there's not really anything i could put on a website.
i can see what you're thinking, but stuff copied from someone wouldnt really help an open source project now would it?

Posted: 14 Jul 2005, 12:03
by Modanung
ktm wrote:i'm not actually trained, i just spent a lot of time on em back then. also, i lost most of the stuff (which is no big loss anyways. if you knew how much i suck at buildings, ground or anything that tiles, you would't even think of calling me an artist) so there's not really anything i could put on a website.
i can see what you're thinking, but stuff copied from someone wouldnt really help an open source project now would it?
Look buddy... if you're really this good at pixel-art you must have had some training, so you'd probably have some other projects you've worked with.
Believe me, we've had more people posting ripped stuff here claiming it was theirs. As long as you can't prove those plants are yours I not buying it.
And pasting a slime patch (which I did) under some corpses doesn't prove it... I must admit it does looks nice though.

Posted: 14 Jul 2005, 12:08
by ktm
dont compare that slime crap, which took less than 5 minutes to make, to that other stuff. and no, i didnt have any training besides what i taught myself, but as i said i spend a helluva lot of time on them. why do we discuss this anyways, they're not gonna be used due to being too low-res.

Posted: 14 Jul 2005, 12:13
by ElvenProgrammer
Maybe you can work on something new? If we ask you to make something completely new showing the process maybe Modanung will trust you :P
I mean you don't need a test but maybe you could contribute in a more effective way trying to make something we need. No offense I hope.

Posted: 14 Jul 2005, 12:27
by ktm
no offense taken. but, as stated in my 2nd post here, i don't have a lot of spare time for imagery nowadays, so i'm sorry but new stuff is pretty much a no-go. well, maybe an item or two, but no huge things. i might eventually take a stab at coding though (since that's what's soaking up my time now)

Posted: 14 Jul 2005, 12:32
by ElvenProgrammer
Oh you're welcome to join the programmers team as well if you want :D
Even though we need artists more than programmers, and it seems you're very talented... :roll:

Posted: 14 Jul 2005, 13:04
by Kineticstorm
Yay, Elven used my leather armor sprite :D

Anyway, those trees and stuff look awesome. The only bad thing is that they are like 3x bigger than the playersprite. I think if you shrink down the size of those we can probably adjust them to our tiles? just a thought.
:?