please explain 'pokedex'Kage wrote:why not just include a ingame pokedex?
Would it be good to see the target HP while fighting it?
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Re: Would it be good to see the target HP while fighting it?
Re: Would it be good to see the target HP while fighting it?
http://pokemon.wikia.com/wiki/Pok%C3%A9dexCotillion wrote:please explain 'pokedex'Kage wrote:why not just include a ingame pokedex?
<Kage_Jittai> ... are you saying I am elite
<thorbjorn> Yes.
<thorbjorn> Yes.
Re: Would it be good to see the target HP while fighting it?
So what you mean is an ingame monster encyclopaedia?
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Re: Would it be good to see the target HP while fighting it?
LOL@ Kage.
I don't think that was very serious
Anyway, I suggest something more like the display that shows the amount of damage that has been done to the monster in 4144's patch. That would allow the player to "learn" how much HP monsters have, and show them approximately how many more hits it would take while not completely revealing anything (Especially because of mutations).
I don't think that was very serious
Anyway, I suggest something more like the display that shows the amount of damage that has been done to the monster in 4144's patch. That would allow the player to "learn" how much HP monsters have, and show them approximately how many more hits it would take while not completely revealing anything (Especially because of mutations).
Hissssss...
Re: Would it be good to see the target HP while fighting it?
I've changed my opinion about seeing the monster's health.
Speaking of Pokey Man, part of the excitement in those games was the suspense of watching a powerful enemy's health slowly countdown after a hit, and hoping it would not stop decreasing before zero.
The difference here would be that we have many monsters on screen at one time, the task becomes reducing the clutter of names and HP bars. One would want to see the status of who s/he is fighting and ignore the surroundings.
My old opinion had to do with wanting cinematic gameplay. TMW doesn't have the resources to pour into that, No matter how crazy I would need to be to help implement it. That was a dumb idea doomed to fail.
Sorry for having wasted your time.
Speaking of Pokey Man, part of the excitement in those games was the suspense of watching a powerful enemy's health slowly countdown after a hit, and hoping it would not stop decreasing before zero.
The difference here would be that we have many monsters on screen at one time, the task becomes reducing the clutter of names and HP bars. One would want to see the status of who s/he is fighting and ignore the surroundings.
My old opinion had to do with wanting cinematic gameplay. TMW doesn't have the resources to pour into that, No matter how crazy I would need to be to help implement it. That was a dumb idea doomed to fail.
Sorry for having wasted your time.
Re: Would it be good to see the target HP while fighting it?
i think it's a great idea, lots of times that i was fighting jacko and another monsters with high hp i didn't know how much hp it had left.. and i think it should only be possible to see the hp bar of the monster you're fighting at the moment, so the screen doesn't get spammed of bars in a full of monters area
Posa
Posa
Re: Would it be good to see the target HP while fighting it?
Any more news about this ?
I would like to see something like a health bar implanted so
I would like to see something like a health bar implanted so
Re: Would it be good to see the target HP while fighting it?
Hi Ametz,
About the HP bar, it seems to me that the definite solution was to show the monster state using the name or the target circle color.
The perfect implementation would have been to change the monster sprite based on its hp left, but it's much more demanding for pixel artists, and yet unclear upon how to handle this server-side.
Anyway, the devs feared to end up in a too protocol specific option, so the idea was kinda lost undecided.
I also know that 4144 has added an hp bar for party members, and a way to display the amount of damage dealt to monsters. Maybe you should try it? Maybe we should add this in mainline?
About that, I don't know...
But it's maybe to decide at least about that last question.
Best regards.
About the HP bar, it seems to me that the definite solution was to show the monster state using the name or the target circle color.
The perfect implementation would have been to change the monster sprite based on its hp left, but it's much more demanding for pixel artists, and yet unclear upon how to handle this server-side.
Anyway, the devs feared to end up in a too protocol specific option, so the idea was kinda lost undecided.
I also know that 4144 has added an hp bar for party members, and a way to display the amount of damage dealt to monsters. Maybe you should try it? Maybe we should add this in mainline?
About that, I don't know...
But it's maybe to decide at least about that last question.
Best regards.
Re: Would it be good to see the target HP while fighting it?
There could be something similar to a Final Fantasy Libra move... ( i know someone already suggested a spell, i just wanted to get more in depth with it)
But this spell could reveal the targets health for the remainder of its life or for a certain amount of time, it could also tell you things like its weakness whether it be magic or swords or bows or whatever.
But this spell could reveal the targets health for the remainder of its life or for a certain amount of time, it could also tell you things like its weakness whether it be magic or swords or bows or whatever.