TMW using QT and ...SFML?

Content and general development discussion, including quest scripts and server code. TMW Classic is a project comprising the Legacy tmwAthena server & the designated improved engine server based on evolHercules.


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This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.

Its current use is for the continued development of the server and game it has always served: TMW Classic.

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Jaxad0127
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Re: TMW using QT and ...SFML?

Post by Jaxad0127 »

Bertram wrote:
I'm looking to replace all of SDL with SFML.
Hmm, isn't sfml based on OpenGL only, or I'm wrong?
What for the users having problems with OpenGL?

Are we officially tending to a non-SDL support?

Thanks for the answer.
SFML doesn't need OpenGL, from what I can see.
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Bertram
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Re: TMW using QT and ...SFML?

Post by Bertram »

Ok, as you told it, we'll see what the SFML clone will bring.

Best regards.
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