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Re: TMW using QT and ...SFML?

Posted: 26 May 2010, 17:24
by Jaxad0127
Bertram wrote:
I'm looking to replace all of SDL with SFML.
Hmm, isn't sfml based on OpenGL only, or I'm wrong?
What for the users having problems with OpenGL?

Are we officially tending to a non-SDL support?

Thanks for the answer.
SFML doesn't need OpenGL, from what I can see.

Re: TMW using QT and ...SFML?

Posted: 27 May 2010, 10:01
by Bertram
Ok, as you told it, we'll see what the SFML clone will bring.

Best regards.