Re: TMW using QT and ...SFML?
Posted: 26 May 2010, 17:24
SFML doesn't need OpenGL, from what I can see.Bertram wrote:Hmm, isn't sfml based on OpenGL only, or I'm wrong?I'm looking to replace all of SDL with SFML.
What for the users having problems with OpenGL?
Are we officially tending to a non-SDL support?
Thanks for the answer.