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Nivalis!

Posted: 18 Sep 2009, 19:51
by TomMan71
I think that Nivalis is a great town, but it doesn't have as many shops and other places as Tulimshar and Hurnscald. For example: There is no bank or storage place. So, if anyone doesn't mind, I would like to propose to improve the area by adding a new map to Nivalis with more shops, or possibly adding more shops to main centre, perhaps making it bigger! If I get a reply saying that I can, I will do this and if possible get it put in the main branch, so I am asking that any developer replies and sais yes or no.

Re: Nivalis!

Posted: 18 Sep 2009, 20:02
by Crush
The whole ice area could need a big expansion. The jeti monster which is currently in the making is a good start, but we also need some new tiles (snow covered trees, for example) and the existing tiles could need a general quality overhaul.

But before we do any mapping we should to do some conceptualization work first.

I already did some brainstorming regarding the ice area a while ago here:
http://wiki.themanaworld.org/index.php/ ... ush/Kaizai

Re: Nivalis!

Posted: 18 Sep 2009, 20:05
by TomMan71
Will we be keeping all the graphics and maps when we change to TMWServ, as I have a cool town idea that I think people would like, but is it better that I wait till TMWServ?

Re: Nivalis!

Posted: 18 Sep 2009, 20:14
by TomMan71
That's very good information you made. I would be happy to help with improvement of Nivalis! Also, I know lots of C++ and SDL, is it possible I could become a TMW developer as I have wondered about it, but never got round to asking.

Re: Nivalis!

Posted: 18 Sep 2009, 20:33
by Crush
Sure, everyone is welcome to contribute to the development. We are open source and we believe in the bazaar development philosophy.

A lot of useful pointers for new developers can be found on the wiki page [Joining the Project]

Re: Nivalis!

Posted: 18 Sep 2009, 20:43
by TomMan71
Ok, thanks!

So, will be keeping the same maps for the new server?

Re: Nivalis!

Posted: 18 Sep 2009, 20:46
by Crush
At least those which are good.

Re: Nivalis!

Posted: 18 Sep 2009, 21:07
by TomMan71
Ok!

Re: Nivalis!

Posted: 18 Sep 2009, 22:16
by The Scarlet Rhus
If Nivalis is as close to the centre of the game world then as it is now, I wouldn't have a bank. In the branch I was designing (and still hope to make) needed items would be available only in different places widespread in the game world. Travelling is good. For example, if it was me, I would remove the money-banker from Tulimshar and the item-banker from Hurnscald. This wouldn't make much difference to newbie players (unaware of the entire forest) who don't need either.

~I'm all for an expansion of Nivalis, and will help if it's needed *smile*
The Scarlet Rhus

Re: Nivalis!

Posted: 24 Sep 2009, 16:54
by jcdvsrbld
The Scarlet Rhus wrote:If Nivalis is as close to the centre of the game world then as it is now, I wouldn't have a bank. In the branch I was designing (and still hope to make) needed items would be available only in different places widespread in the game world. Travelling is good. For example, if it was me, I would remove the money-banker from Tulimshar and the item-banker from Hurnscald. This wouldn't make much difference to newbie players (unaware of the entire forest) who don't need either.

~I'm all for an expansion of Nivalis, and will help if it's needed *smile*
The Scarlet Rhus
i agree, except, it would make more sense to remove the item banker from Tulimshar, as there is an entire building that would lose purpose if the money bankers were removed.