[CPT] Tutorial area academy quests
Posted: 24 Sep 2009, 16:29
Copy&Paste from the other thread:
1. Player spawns in a bed in the adventurer academies dormitory. An NPC immediately initiates a dialog "Wake up #NAME#! Finally our last day at adventurer academy! Stand up or you will be late!" followed by a brief explanation of the movement controls.
2. When the player tries to leave the room he/she is stopped by the NPC: "Wait, don't you want to get dressed first?" followed by an explanation of the equipment screen.
3. Player leaves the dormitory and reaches a room with a professor. "Today is your last day, but before you can get your diploma you have to complete the final tests". Brief description of the quest system follows.
4. The following steps can be done in any order by talking to teachers in different classrooms:
4A: Combat training
4B: Magic training
4C: History (basic introduction of the background story)
4D: Economy (trading system)
4E: Rhetorics (chat system)
4F: Art (crafting system)
5. Player receives the Graduation Cap item as a quest reward and is allowed to leave the academy to explore the world. The professor asks the player "What do you want to do with your life now?". Possible answers: "I want to become a mighty warrior", "I want to become a powerful magician", "I want to become a wealthy merchant", "I have no idea". In every case the character is referred to a different character in the first town as a plot hook for world exploration.
To avoid annoying veteran players who create new characters the steps 4-5 can be skipped by talking to some delinquents near the universities wall who help the player to break out of the adventurer academy.
1. Player spawns in a bed in the adventurer academies dormitory. An NPC immediately initiates a dialog "Wake up #NAME#! Finally our last day at adventurer academy! Stand up or you will be late!" followed by a brief explanation of the movement controls.
2. When the player tries to leave the room he/she is stopped by the NPC: "Wait, don't you want to get dressed first?" followed by an explanation of the equipment screen.
3. Player leaves the dormitory and reaches a room with a professor. "Today is your last day, but before you can get your diploma you have to complete the final tests". Brief description of the quest system follows.
4. The following steps can be done in any order by talking to teachers in different classrooms:
4A: Combat training
4B: Magic training
4C: History (basic introduction of the background story)
4D: Economy (trading system)
4E: Rhetorics (chat system)
4F: Art (crafting system)
5. Player receives the Graduation Cap item as a quest reward and is allowed to leave the academy to explore the world. The professor asks the player "What do you want to do with your life now?". Possible answers: "I want to become a mighty warrior", "I want to become a powerful magician", "I want to become a wealthy merchant", "I have no idea". In every case the character is referred to a different character in the first town as a plot hook for world exploration.
To avoid annoying veteran players who create new characters the steps 4-5 can be skipped by talking to some delinquents near the universities wall who help the player to break out of the adventurer academy.