Thanks for your impression.
I've got a lot of testing in front of me to see how precisely the concept would be viable. That's why, I need to get directions. You know how it can be harsh to build something and let the others blow it up with some counter suggestions.Crush wrote:will only say yes or no to a complete concept posted on the wiki, not one snippet of one without an idea how it works out in the big picture.
Then, again, I don't want to get a complete blind answer but rather what you did unconsciously, get a positive or negative impression on my conceptual "snippets".
Now, as this thread's title is about cap (remember? ),
I propose that adding caps upon skills and abilities could be set as a 'maxlevel' parameter in the skills.xml and abilities.xml, whatever the rest of their content is. This meaning that once the player has reached a level, he don't get any other points to it. As skills are defined only id + experience, a simpler parameter could also be 'maxexp' and would work the same way for experience points.
Once we get the concept for skills and a few basic abilities + decided cap system on them, I think we will be able to code it with less worries and get a well balanced beginning.
Or is it wanted to avoid completely abilities for now, and jut push some cap system?
What do you think?