Re: [DIS] Level cap - CR1
Posted: 27 Oct 2009, 17:57
If there is a way you can disable learning unwanted skills, that could work. This is somewhat of a problem in a learn-by-doing system.
I also want to help players to not bork up their character by dabbling a little bit in everything in the beginning. A harsh "you have to choose right away in the beginning and do everything right" type of a system is not what I want either.
An alternate route here would be to allow unlearning of skills against some sort of a fee (not necessarily money, could also be "take exp away from all skills") so you could rebalance your character if need be.
I also want to help players to not bork up their character by dabbling a little bit in everything in the beginning. A harsh "you have to choose right away in the beginning and do everything right" type of a system is not what I want either.
An alternate route here would be to allow unlearning of skills against some sort of a fee (not necessarily money, could also be "take exp away from all skills") so you could rebalance your character if need be.