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Re: [DIS] Soundscape - CR1 - saturn

Posted: 09 Dec 2009, 19:18
by saturn
http://alokinnollahwe.com/saturn/gamemu ... ord1.2.mp3

Second version. The first minute no longer feels /as/ repetitive as before. If I use a better harpsichord sample, make strings double the slower harmonies, and have a less percussive instrument play the melody, turning the volume of the harpsichord down, it shouldn't sound as intrusive (thats what I did for the other sketch).

Re: [DIS] Soundscape - CR1 - saturn

Posted: 09 Dec 2009, 19:23
by Kage
saturn wrote:I can make a more upbeat part, and will continue that piece. In the meanwhile, here is a more "cheery" academy-type song:

http://alokinnollahwe.com/saturn/gamemu ... ord1.1.mp3

I think it has the right feel for an academy piece, but it is too short and repetitive right now. I will work on that, and get back with a second version.
I like it :)

EDIT: the second version is just as good :)

Re: [DIS] Soundscape - CR1 - saturn

Posted: 10 Dec 2009, 12:47
by Rotonen
This song cannot be the universal main theme for the academy, but rather for some prestigeous part of it like a study hall or such. Why? Imagine being stuck with this song on infinite loop for the first two or so hours of gameplay if you choose to go through with the academy training program.

Re: [DIS] Soundscape - CR1 - saturn

Posted: 10 Dec 2009, 14:08
by Kage
Rotonen wrote:This song cannot be the universal main theme for the academy, but rather for some prestigeous part of it like a study hall or such. Why? Imagine being stuck with this song on infinite loop for the first two or so hours of gameplay if you choose to go through with the academy training program.
it shouldn't take "two or so hours" to do a simple tutorial.

At most ?15 minutes?

Re: [DIS] Soundscape - CR1 - saturn

Posted: 10 Dec 2009, 14:21
by Rotonen
Actually, you might be correct. What I'm thinking is all the times you'll be coming back to the academy due to quest x, in which case you have left the academy in-between anyway, so this concern would indeed be a non-issue then.

Since the actual playable content of CR1 is not even sketched yet, I'll be retracting my previous comment about the usage of this piece.

Re: [DIS] Soundscape - CR1 - saturn

Posted: 10 Dec 2009, 20:15
by saturn
I entirely agree that it is not suitable for a place where you will hear the music a lot. It seems hard to make an upbeat piece that is! But I will continue furthering those 2 sketches, and writing new ones. The first sketch up there, if it were a bit longer, would work better looping many times, but it is too gloomy for the main academy. I'll see what I come up with this weekend.

Re: [DIS] Soundscape - CR1 - saturn

Posted: 12 Dec 2009, 06:47
by meway
might I give it a try?
sorry if your working on something else but you can use this. Also I Can probably provide a midi If you want to give it a tune up. http://meway.webs.com/tutorial%20misc.ogg

once again sorry I know this is read only and that saturn is in-charge of it.

Re: [DIS] Soundscape - CR1 - saturn

Posted: 12 Dec 2009, 14:51
by Rotonen
If you can post here, it is obviously not read only for you. All contribution is welcome here.

Re: [DIS] Soundscape - CR1 - saturn

Posted: 12 Dec 2009, 21:57
by saturn
It has a final fantasy feel to it, imo, very nice. It's only a theme right now, if you expand and develop it, it could turn into a really nice piece. Right now the "theme" repeats too much.

Re: [DIS] Soundscape - CR1 - saturn

Posted: 13 Dec 2009, 00:32
by meway
Actually to be exact final fantasy 8 garden is what inspired me. Ok I will continue working on it.

Re: [DIS] Soundscape - CR1 - saturn

Posted: 18 Dec 2009, 17:59
by saturn
My last, final exam is in 1.5 hours. This weekend, I'll post revisions to those 2 sketches, and make a third.

Re: [DIS] Soundscape - CR1 - saturn

Posted: 18 Dec 2009, 18:01
by Crush
Maybe the harpiscord music by saturn for the main lobby of the academy and a more cheerful and playful music for the tutorial rooms themself?

By the way, I believe 1-2 hours are a quite good estimate for the academy portion of the game because I would like to have more in the place than just "Press up down left right to walk you are finished goodbye".

The tune by Meway would rather fit for an outdoor scenario, in my opinion.

Re: [DIS] Soundscape - CR1 - saturn

Posted: 18 Dec 2009, 19:49
by meway
I was thinking a very very large building structure. mana world lacks huge buildings with nice structure inside. for example.Image

Re: [DIS] Soundscape - CR1 - saturn

Posted: 28 Dec 2009, 06:22
by saturn
We would need to know more about the types of area's will be in the academy for that. I have been away on vacation, and so making music will be slow, sorry. Depending on what all eventually will be in the academy, the harpsichord song could work for a specific area as mentioned before. Well, before break is over you will hear some new samples, and updated ones from me.

meway: have you worked at all on your theme? It was quite nice.

Re: [DIS] Soundscape - CR1 - saturn

Posted: 28 Dec 2009, 16:08
by meway
I did but my computer crashed and I had to switch to Linux I was on windows (fail) so I lost some of my work but I remember most of the midi file and will attempt to recreate it.